SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-13, 07:48 PM   #1
c13Garrison
Ensign
 
Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
Default Worst Weather Ever...

I just had such an appalling patrol that writing it up story-form would be grossly embarrassing And uninteresting.

4 periods on station, total time spent in Marshalls about 38 days, not a single ship sighted. Decided the only way to have positive tonnage before returning to base was another visit to Truk, the closest place I knew there was shipping.

The swells had to be 8 feet at least, because at 72' of depth the scope was occasionally clear. Heavy fog, visibility less than 300 yards, any "up-scopes" so close drew fire. I launched 20 torpedoes and the only 2 that hit anything were the Cuties. I had 4 premature detonations and no clue what happened to the others, all launched on zero bearing at stationary silhouettes between 600 & 1200 yards. Embarrassing.

Does the game weather model Typhoons, or other "extreme" weather?
c13Garrison is offline   Reply With Quote
Old 08-04-13, 09:24 PM   #2
grislyatoms
Medic
 
Join Date: Jun 2009
Posts: 169
Downloads: 31
Uploads: 0
Default

I love heavy overcast/heavy rain.

Heavy seas, not so much, as torpedoes perform poorly when airborne between swells....
__________________
"Na Männer...alles klar?"
grislyatoms is offline   Reply With Quote
Old 08-04-13, 09:27 PM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by c13Garrison View Post

Does the game weather model Typhoons, or other "extreme" weather?
Unfortunately, no. That is the reason why the weather will seem to be "stuck" on 15m/s winds. That is as high as they can go. I for one would greatly appreciate more realistic weather, but nobody knows how to do make it happen.
TorpX is offline   Reply With Quote
Old 08-05-13, 01:23 AM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,107
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by c13Garrison View Post
I just had such an appalling patrol that writing it up story-form would be grossly embarrassing And uninteresting.

4 periods on station, total time spent in Marshalls about 38 days, not a single ship sighted. Decided the only way to have positive tonnage before returning to base was another visit to Truk, the closest place I knew there was shipping.

The swells had to be 8 feet at least, because at 72' of depth the scope was occasionally clear. Heavy fog, visibility less than 300 yards, any "up-scopes" so close drew fire. I launched 20 torpedoes and the only 2 that hit anything were the Cuties. I had 4 premature detonations and no clue what happened to the others, all launched on zero bearing at stationary silhouettes between 600 & 1200 yards. Embarrassing.

Does the game weather model Typhoons, or other "extreme" weather?
Yep, can be a pain.I posted not long ago about running into a convoy off Mariannas in summer 1943 while en route to Area Parlor, attacked in night surface action, ten torpedoes fired, i believe 9 were prematures, 1 missed due to gyro error put it of course as speed etc all was correct.I moved ahead, ready to try a dawn submerged attack.Just as I was about to dive the next morning, storm moved in.For two days I tracked them via radar waiting for storm to break, was almost 400 miles out of my area, decided to break off and head for area since already used 10 torpedoes and some fuel .Storm went on for coupe more days until I cleared it.

While the game does not simulate typhoons per say, the long storms are a decent representation. Several books i have ready by skippers mention getting caught in severe, long lasting storms while en route to patrol area, sometimes while en route from panama canal to pearl harbor etc.

I do wish typhoons were simulated, as well as damage from the storms and extra fatigue to the crew.
Bubblehead1980 is offline   Reply With Quote
Old 08-06-13, 09:24 PM   #5
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

I find the weather on the U-Boat side much more realistic. My girl loves the water colors and how they change from on location to another just like the ocean does
merc4ulfate is offline   Reply With Quote
Old 08-07-13, 12:36 AM   #6
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

You can make more realistic storms, but you need a balance.

You can make or design waves or swells as big as you please, the downfalls, using TC, you'll find yourself constantly submerging and surfacing. Bigger waves damage ships, which is no real problem, but mostly those in port get major damage. However, this effect doesn't bother me.

You could adjust storm colors in env to be darker.

Add more dramatic storm sounds.


I've done all the above. The main issue I have is you can't control wave size, don't like massive storm waves with clear blue skies.

However, it is rather fun to pull off an attack with larger waves. If swells are large enough, even at scope depth your sub may surface or broach.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.