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#1 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
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When I played regular 1.5gold I never remember being brought under fire by targets I couldn't see, and I presumed the sub's low profile provided a spotting advantage. Yet in a brief bit I was able to play today it happened again, twice in 5 TMO/RSRD patrols (3 different subs).
What are the "standard" sighting ranges of escorts? Apparently surfacing 5.5nm from last known contact is not enough, even though i had no surface contact data at all. -I lived though, report to be filed when I put in. |
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#2 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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If I've got radar, I like to keep them outside the 12000 yd line. If it's pre-radar, then I like to have them as far away as I can - half over the horizon is usually fine, but they're evil..........
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#3 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
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Alrighty, 30,000 yds from last known position it is. Its hard to imagine being an aggressive captain AND being twice as cautious as I have been previously, but we'll see how it goes.
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#4 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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I feel like I've missed something obvious. where does the 30,000 yds fit in? I ask because I still get detected from time to time, and I'm keen to stop that. I work on the assumption that the horizon is about 4.5 miles away and escorts will spot me at 5. Also stern escorts will periodically change station from about a mile off the convoy's port/starboard quarter, to a position where they're trailing it by a couple of miles and and a couple of miles further out to port/starboard - so you need a pretty hefty comfort zone to avoid being spotted when that happens. I expect someone better at this than me will come along to clarify, but for me, if I can see the ships being escorted, then I'm too close to their escorts...
__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#5 |
Sea Lord
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IIRC, TMO was intended to provide a more target-rich environment than was historically accurate, to provide more action for the gamer. In compensation, the abilities of the Japanese ASW forces were augmented greatly, to maintain balance and keep the game challenging. What you are experiencing may be related to that. There is a mod for TMO which reduces the enemy AI somewhat. It might help you survive and enjoy the game more.
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#6 |
Medic
![]() Join Date: Jun 2009
Posts: 169
Downloads: 31
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Sea state, weather, boat speed, and time of day also seem to have an effect on being spotted.
Flat calm, clear day running flank will get you spotted at longer distances. Not sure how it's modeled, but it seems to hold true.
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"Na Männer...alles klar?" |
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