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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Good day or evening everyone.
I'm not quite sure if this post needs to go here or in the Mods forum. Moderators or admin, please feel free to move it where it is most appropriate. My question is this: Has anyone installed and used the Charts addon by Sublynx. The last time I added a mod, and didn't install using JSGME, I corrupted a file and was not able to play SH3 for a few days. Talk about withdrawl symptoms. ![]() If anyone has please Message me with how to get it installed, as I don't want to corrupt any more files. Thank you in advance. ![]() |
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#2 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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I'm surprised that I have gotten no response with this.
Normally everyone here in the SH3 threads are so helpful. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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There is a document explaining things in the mod file. What do you need more?
http://www.subsim.com/radioroom/down...o=file&id=3675 And the solution to your problem is easy. Use JSGME! If you have other mods than you may need to edit the menu_1024_768.ini file anyway. Just take a copy of what is in your game now, edit that, and plug it back into the right place in the MODS folder. Then enable. And disable when something is edited wrong. There should be no game corruptions this way. 'Easy undo' is the trademark of JSGME! Last edited by Pisces; 07-17-13 at 05:00 PM. |
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#4 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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Thanks Pieces..
I read the documentation, but the volume of things that need to be changed, just being honest, scares me. I attempted to install the mod using JSGME, and it was unsuccessful, so it would need to be done manually. |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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If there is a conflict in the menu_1024 ini file, you must edit this file to make the mod work in your set-up. You cannot overwrite this file from previous mods. The best way to modify it is to use WinMerge. http://winmerge.org/
This is the only way to use both mods.
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Irish1958 ![]() |
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
I suppose there is an automated tool to do this as Irish1958 pointed out. But I don't know how trustworthy it is. But the process is simple, so a program could easily solve it. I never tried it A little bit of investigation in how JSGME works is worth avoiding a ton of frustration you'll get if you don't. If you create a folder named "MySublynxMapMod" (or whatever you like) in the MODS folder, extract the "Data" folder into it from the modpackage I linked. Then COPY your existing "SH3GameFolder\Data\menu_1024_768.ini" and paste it into "SH3GameFolder\MODS\MySublynxMapMod\Data\menu_1024 _768.ini". Then modify it as the documentation says. And then enable it. Should work without a hassle. |
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