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#1 |
Navy Seal
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Always felt the bulkheads are far too fragile, fleetboats were strong ships.Anyone know which files deal with their hit points? I found file to up hit points on the hull itself, make things bit more realistic but the bulkheads and torpedo tubes, especially stern bulkhead and tubes are far too vulnerable.Want to see what the hitpoints are and raise them.Anyway know which files need to look at ?
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#2 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
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I think i found that same file to up the hitpoints, is it the one that says collisionable object? just as a test i upped the hit points and changed the crush depth in that file but when I tried it out (with zero damage to start) it made my damage say 90 and it still crushed at the normal depth and very fast as if changing the hitpoints had no effect. The same file allows you to change the crush depth damage speed. Are there other files that affect this?
I too would like to know the answer to your question. |
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#3 | |
Stowaway
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hit points and armor levels are what you want to be tweaking and for different areas within the ship its inside the main zone file if you want to separate things so all don't get the same damage at the same time like both engines or both periscopes being destroyed |
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#4 | |
Navy Seal
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#5 |
Navy Seal
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Definitely need to fix the bulkheads and torpedo tubes.I keep having patrols cut short but torpedo tubes destroyed so easily(far too easy) and not repairable even by the mr fix it chief.Reminds me of how the rudder used to get blow off all the time in stock.
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#6 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
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I found it, it's in the .zon file for each sub, if you are using silent 3ditor you can browse through and click on each of the SH3ZonesCtrl tabs, open boxes, and if you click on type, it will show you what that zone is tied to and you can adjust it there i believe.
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#7 | |
Navy Seal
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Awesome, how I missed that, not sure.Thanks ![]() |
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#8 |
Navy Seal
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file controls the armor level, which can be adjusted and will likely make them less vulnerable but problem is, they will be too tough if raise armor on bulkheads to say 13, when depth charges are generally set to penetrate armor level of 12. There is a file someone controls hit points, I saw it once.I'm not sure these files are the answer am looking for really, but will try adjusting, see how it works out.
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#9 |
Weps
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The hits points per bulkhead are contained in zones.cfg.. Look up the zone in the .zon file for a sub for the bulkhead you want to increase. Open zones.cfg in the top you'll see zone numbers=zone names .. like 229=Deckgun. Search for [Deckgun] in zones.cfg and you'll see the hitpoints for zone 229. modify and save zones.cfg (backup first of course.
Enjoy. |
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#10 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
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What program do you use to edit .cfg files, just a hex editor? I'm finding that silent 3ditor isn't set up to open .cfg's
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#11 |
Stowaway
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you don't need anything to open or edit them, just use windows notepad for any text file you want to mod and remember to save your changes when done
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