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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
Uploads: 0
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100% realism being played,no map up dates ,Sound man reports ;- Warship Long range Closing ,and the bearing, I plot the bearing on the map, mark on the bearing 3 nm and 15 nm (Long range = More than 3nm Less than 15 nm) I run my Cursor over the bearing or where I think the Warship is and I get sooner or later information on the map[ Warship 17 kn] . I mark the spot with the marker tool and wait a few minutes then find it again ,mark the spot . these 2 marks give me its heading . QUESTION , Whos giving me this Info ? I was able to sink this R class destroyer doing 17 kn . Thats bloody good for me ,I,m hopeless most of the time . The Soundmans Exp = Passive Abilities Darkness level 1. Hydrophone level 1. Reveal hidden enemies Level 1 . Total revealing level 1 if its the Sound guy he,s getting a medal ,, H
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