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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 3
Uploads: 0
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Integrating Mods, Help an Ol Noob?
Back at the game again, trying to get a nice selection of mods to run with. Been playing for years, but have yet to complete a real campaign to my satisfaction.
Anyway, running GWX 3.0, SH3 Commander, and the JSGME of course. I have some GWX mods, a few other odds and ends, but there are three big ones that seem to be having a lot of conflict and I can't seem to get them to play nice together. I could have sworn I had all three running in the past as well. At least two of them anyway. DD's OH 3.09 Thomsen's Sound Pack 3.2 FM New Interior 1.0 I would be grateful for input. ![]() |
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#2 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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can you tell us the mods they keep giving the conflict warning with and to what files possibly?
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#3 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 3
Uploads: 0
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FM's Interior grays out when I put in the soundpack, which takes forever to load in JSGME.
But this is what I get with those two in, and try to install DD's open hatch. "DD_Interior.anm" has already been altered by the "FM_NewInterior_V1.0" mod. "Commands_de.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Commands_de.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod. "Commands_de.cfg" has already been altered by the "FM_NewInterior_V1.0" mod. "Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Commands_en.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod. "Commands_en.cfg" has already been altered by the "FM_NewInterior_V1.0" mod. "Commands_en.cfg" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod. "Commands_fr.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Commands_fr.cfg" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CR.cam" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CR.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CR.sim" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CT.cam" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CT.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CT.sim" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_RR.cam" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_RR.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_RR.sim" has already been altered by the "FM_NewInterior_V1.0" mod. "Cameras.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "DD_Interior.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "WO.dat" has already been altered by the "FM_NewInterior_V1.0" mod. I get the hatch to open and the clickable objects, but the expanded interior was not there. No engine room, no bunks. Couldn't really tell if the soundpack was working or not. |
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#4 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 3
Uploads: 0
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Off for some zzzz's, be back on the other side of the clock. Cheers.
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#5 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 3
Uploads: 0
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One more before my eyes fall out.
This is what I got when I tried to enable the soundpack with the interior already activated. "Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod. "Commands_en.cfg" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod. "Commands_en.cfg" has already been altered by the "FM_NewInterior_V1.0" mod. "NSS_Uboat7_CR.dsd" has already been altered by the "FM_NewInterior_V1.0" mod. "en_menu.txt" has already been altered by the "GWX_DFa-Flag&Pens_2010" mod. |
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#6 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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night but when you do get up i think it is :
"Cameras.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "DD_Interior.dat" has already been altered by the "FM_NewInterior_V1.0" mod. "WO.dat" has already been altered by the "FM_NewInterior_V1.0" mod. that are giving you the problems along with a few of the Type VIIs might want to check for a compatibility patch or mention in the readme if provided |
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#7 |
Swabbie
![]() Join Date: Jul 2010
Posts: 12
Downloads: 3
Uploads: 0
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![]() ![]() The DD OH should not be installed as a seperate mod with FM Interior. I put it in there because I could not get the door to open for some reason though, so I thought it wasn't included. Now let's see if I can get the soundpack to work tho. |
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#8 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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i the soundpack mod should only affect sounds and not game play so pretty much any compatibility error can be ignored
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