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Old 04-17-13, 09:10 PM   #1
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Random Sighting Distance?

One thing that I've noticed about this game and has bugged me at times is that it seems that when the visibility says 9km or whatever the visibility happens to be, you spot ships or aircraft at that range, almost exactly. It almost makes things pretty predictable. I recently created a single mission to experiment with this and my early results seem to bear this out, although I'm still early on in testing.

There are many accounts of actual U-boats being caught by suprise on the surface by aircraft, even in good weather. The watch crew may have been daydreaming, the aircraft came out of the sun, or hid in clouds. That doesn't seem to be simulated very well in game.

My experience has always been that my watch crew spots the aircraft with plenty of time to dive. I'm late in 1943 in a career and maybe I haven't had the chance to really be suprised by radar equipped aircraft. That random possibility of being suprised intrigues me. Whether it costs me a sub or not, so be it. I would like to experience the possibility of that kind of suprise.

So my question is does anyone know if there is any randomness to the distance that aircraft and ships are spotted or is there a way to mod this in?

Maybe hsie can work some magic with his hardcode fix?

A thought came to me last night that maybe I can randomize the possibility with a good old fashioned dice roll. My initial thought was that when a aircraft was spotted, I would roll two dice and delay my dive by the amount of time in seconds of the dice roll x10. Roll a 7 and I don't hit the "C" key for 70 seconds.
Of course I need to experiment with that. The time factor or dice might need to be tweaked but it might work if there is no other possibility. Other roll modifiers to the roll can be put in, maybe based on year or some other factor.

Thanks to an idea by Sailor Steve, I already use dice to come up with some other actions that add to personal realism settings and this might be one more thing to make the game a little less predictable.

Any thoughts are appreciated. Thanks.

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