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Old 02-02-09, 09:51 PM   #1
ZeeWolf
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Default IJN Kongo Mod by ZeeWolf

The Battle Cruiser Kongo is complete and ready for download.

Click here to download ZeeWolfs_Kongo_MOD.zip



This Mod is compatible with SH4 V1.5- Run Silent Run Deep Campaign and Operation Monsun
This Mod includes new Kongo texture for IJN-Kongo. One texture was added to the dat file
for use with the deck and miscellaneous 3d mesh components. And some new 3d mesh components were added that replaces the old.


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Old 02-02-09, 10:40 PM   #2
miner1436
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Nice work. Also forgot to mention in the wip thread check this out.
http://www.subsim.com/radioroom/showthread.php?t=146569

Last edited by miner1436; 02-02-09 at 10:54 PM.
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Old 02-02-09, 11:32 PM   #3
ZeeWolf
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Quote:
Originally Posted by miner1436
Nice work. Also forgot to mention in the wip thread check this out.
http://www.subsim.com/radioroom/showthread.php?t=146569
Thanks miner1436,
Please note that I added The Imperial Seal of Japan to the Kongo's
bow as well.

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Old 02-03-09, 09:17 AM   #4
keltos01
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Quote:
Originally Posted by ZeeWolf
Quote:
Originally Posted by miner1436
Nice work. Also forgot to mention in the wip thread check this out.
http://www.subsim.com/radioroom/showthread.php?t=146569
Thanks miner1436,
Please note that I added The Imperial Seal of Japan to the Kongo's
bow as well.

ZeeWolf
where is it ?

not that I don't know what it looks like having made one for the Mogami... is that the one ?

keltos
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Old 02-03-09, 10:59 AM   #5
Te Kaha
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Is it also compatible with RFB 1.52?
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Old 02-03-09, 12:21 PM   #6
ZeeWolf
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Quote:
Originally Posted by Te Kaha
Is it also compatible with RFB 1.52?
I found this from the RFB Team thread:

"Thanks to lurker_hlb3 for making RSRD and OM compatible with RFB"

So give it a try and see.


ZeeWolf

Last edited by ZeeWolf; 02-03-09 at 12:37 PM.
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Old 02-03-09, 12:49 PM   #7
keltos01
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did you make the imperial seal of japan or is it my work ?

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Old 02-03-09, 01:20 PM   #8
tater
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It should be RFB compatible, the issue is my Real IJN mod that in addition to fixing the Y-throwers, and adding other DC throwers types/loads, also adds radars to the IJN ships. Not in the sns (they were already there), but to the actual ship models. Now ships get radars with the eqp file as the cfg date changes. So Kongo has no radar, then the radar appears on the model after X date.
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Old 02-03-09, 03:04 PM   #9
ZeeWolf
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Default imperial seal of japan

Quote:
Originally Posted by keltos01
did you make the imperial seal of japan or is it my work ?

keltos
Yes Keltos I made it, but it is to historical size, thus not obvious from distance.
As a real one would be.



ZeeWolf

Last edited by ZeeWolf; 02-03-09 at 03:23 PM.
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Old 02-03-09, 03:40 PM   #10
keltos01
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mine :





ok then ! good work !

I modelled mine in 3d according to actual photographs at the request of Miner1436 and it is also the right size for the Mogami, I also shaped it according to the shape of the bow.

see :

http://www.subsim.com/radioroom/showthread.php?t=146569

regards,
keltos
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Old 02-03-09, 04:25 PM   #11
gimpy117
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looks great!!!

downloading now
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Old 02-03-09, 06:06 PM   #12
ZeeWolf
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Quote:
Originally Posted by keltos01
mine :





ok then ! good work !

I modelled mine in 3d according to actual photographs at the request of Miner1436 and it is also the right size for the Mogami, I also shaped it according to the shape of the bow.

see :

http://www.subsim.com/radioroom/showthread.php?t=146569

regards,
keltos

keltos,

You have several objects to use as a size reference in the image you site.
1. The Sanctions
2. The Anchor chain opening
3. The Latter rungs
Just to mention a few. And every object I reference here is completely out
of proportion on your model. You got the chrysanthemum right, but it is
way oversized. I hope this critique helps.

regards,

ZeeWolf
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Old 02-03-09, 06:16 PM   #13
Webster
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does this mod also include the "kongo 3D damage fix" as well or do we still need that mod in combination with this one to completely fix the kongo?
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Old 02-03-09, 08:48 PM   #14
ZeeWolf
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Quote:
Originally Posted by WEBSTER
does this mod also include the "kongo 3D damage fix" as well or do we still need that mod in combination with this one to completely fix the kongo?

Yes, but I re-worked the UV's and cleaned it up some.

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Old 02-03-09, 10:40 PM   #15
virtualpender
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Thank you for this beautiful ship!
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