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Old 03-03-13, 11:52 PM   #1
garren
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Default Star Shell Range/Distance and Burning Time?

Ok, so I recently got star shells back into my game which was a headache but worth it because I really like the star shells even though they are suicide on patrol. I usually launch them around home port and just for fun. But I was wondering what I need to edit to reduce the range of star shells? And what do I need to edit to increase/decrease their burning time? I'm trying to make it so they explode sooner (short distance/range) and burn a little longer.
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Old 03-04-13, 12:37 AM   #2
Madox58
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Shells.sim
Detonation range is set for 6000.

Burn time and such is in the particles.dat
Burn time is set for 60 seconds.

Next question?
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Old 03-04-13, 12:59 AM   #3
garren
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Quote:
Originally Posted by privateer View Post
Shells.sim
Detonation range is set for 6000.

Burn time and such is in the particles.dat
Burn time is set for 60 seconds.

Next question?
You rock bro!


Ok, my next question is what hex value do I need to edit in the Shell.sim file? I think I'll leave the particles.dat alone. 60 seconds is fine. I would just like to shorten the distance/range of the star shells in the shell.sim file.

Last edited by garren; 03-04-13 at 01:21 AM.
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Old 03-04-13, 12:02 PM   #4
Madox58
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Open Shells.sim with S3D and change this setting.
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Old 03-04-13, 01:33 PM   #5
garren
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Thanks a ton man!
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Old 03-04-13, 03:01 PM   #6
Madox58
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My Pleasure Mate.
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Old 03-08-13, 12:55 AM   #7
tsotha
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Quote:
Ok, so I recently got star shells back into my game which was a headache but worth it because I really like the star shells even though they are suicide on patrol. I usually launch them around home port and just for fun.
For months I tried to figure out some practical use for those things. The only thing I could come up with is deck gun attacks on blackest night.

Are these things historical, and if so, does anyone know how they were used?
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