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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
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Hi all, I was able to use FM_NewInterior_V2.1 before but after a clean install it keeps crashing my game just before showing "not so long ago or once upon a time". See my activated mod list, anyone know which mod causes a conflict? (when activating the interior mod I remove open hatch mod)
Das_Boot_Clothes Waterstream+Exhaust Combi V2.3 for GWX3 Type VII Black-White-Grey MK1 SH-5 Water for SH-3 16 Km V84 Rbs1_SH4_Effects_GWX_30_71 Thomsen's Sound Pack V3.2cg GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns LifeBoats&Debris_v4 GWX - Open Hatch Mod GWX - Alternate Loadscreen - Full Circle
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#2 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
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Horrido,
I have the same problem when playing single missions. Some work, others don´t and I can´t see any reason for this. I had no problems with the V1.0 version, but V2.0 and V2.1 simply cause a CTD. I had this problem with the CCom Mod, too. I don´t use many Mods, just GWX 3.0 gold and High-Res fix Mod. Any ideas? Kurfürst
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#3 |
Weps
![]() Join Date: Nov 2012
Location: Western France
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Hello, I have the same issue before (with CCOM torpedo compartiment), for me the reason was not enough RAM in my computer.
Now I use "Open hatch V3 beta" and everything work fine. I hope this this will help you. |
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#4 |
Lieutenant
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Location: Netherlands
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Thanks for the replies.
I have 4 GB RAM which is not much but used to be enough to run the interior mod. Maybe it is the combo with SH4 effects and SH5 water that is now too much for my RAM. Was thinking about it anyway so maybe I will buy more RAM for my system soon. (win7 64 bits - 4 GB RAM - NVidia GTS250 1GB VRAM - I5 CPU)
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#5 |
Weps
![]() Join Date: Nov 2012
Location: Western France
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If you have 4GB of RAM you should use the 4GB patch if you not already applied it, i dont know about sh4 effects and don't think sh5 water is the problem i use it and i have no problems ( I have only 2GB and a single core cpu)
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#6 |
Lieutenant
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yeah I used to use the 4GB patch but didn't seem to make a difference, will try again though. Is the 4GB patch still useful with win 7? It was made I think for Vista and the way it handled memory allocation?
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#7 |
Weps
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More RAM can be only good, i dont know more about the 4GB patch i guess it only alter the sh3.exe so it will be compatible with any operating systems
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#8 |
Navy Seal
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I run the 4GB patch with Win 7 64bit, it does help.
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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this is one of the biggest mysteries in SH3, i don't think anyone knows, or has come up with a definitive cause of this crash. Some feel its memory, others mods conflicts. I personally believe it may have some thing to do with the save structure of the game, possibly its need to recheck on the state of things in the world vs your save, and perhaps a conflict arises between the two for some reason. I did a buch of tests with simplified campaign files and this seemed to be in the right direction, Bigboywooly made a much smaller simplified version of the GWX camapign RND, which I tested, and can say that I was no longer getting save crashes after this. Having said all of this, I could also be way off, as well. Its just a bummer, its a Gremlin
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#10 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
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Hi Brett,
I tried everything, but without success. I have the same opinion as you have, I believe that some parts of the interior Mod conflict with others structures of the game, but I have no idea which. I gave up on this and returned to V1.0 of Flakmonkeys brilliant Mod. I am quite happy that others have this problem, too as I believed to be the only one! Cheers, Kurfürst
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#11 |
Seasoned Skipper
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I dont belive this has as much to do with Mods as one would think. Blaming the cause of crashes on Mods would be the obvious assumption, and of course there are many crashes that are totally the result of a mod conflict, But I should add that in my testing I never found mods to be the issue with regard to the save game issue. To this day I cannot remember having a save game crash using a stock SH3 install, regardless of mods, and I use all the heavies (merchant fleet, FM interiors, etc). this leads me to believe the cuase may be in modified .RND files. But I could be way off, I realize.
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#12 |
Chief
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This is interesting, no problems with fm2 and nygm latest but just switched to gwx3 tonight and get the same crashes as you guys(not using the 4gbswitch) so i think its something to do with ram. I only changed from nygm because i like the weather in gwx and there is more ships in harbours ect, so for ease I am going back to nygm. Hope this helps
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#13 |
Stowaway
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I'm thinking an ID conflict is the most suspect?
![]() I tried with a bone stock install of GWX 3 and CTD'ed right off the bat. I'll try the 1.0 and see what happens. I'll then start looking at any modded files between versions as the main suspects if it works. Last edited by Madox58; 02-05-13 at 05:03 PM. |
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#14 |
Seasoned Skipper
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Privateer, can you explain ID conflict a little more?
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#15 |
Stowaway
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![]() Each part of the files contain ID's as to what is It's own ID and what is it's parent ID (If any). IF any of thoses ID's are already used by any other stuff? You'll have problems. I can run Version 1 with no problems. Version 2.1 CTD's. That tells me it's in the modded files between versions. I'll need to DL version 2.0 and see if that CTD's me. That will help narrow the search for the problem file. I can scan for ID matches. After I narrow the suspects down some. You can also suffer ID problems IF there is an ID call and it does not exist. |
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