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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I recognized that many ppl can't stand the XVIII class from the uboat addon. Playing with the search function I saw that there are not many mods for this
sub and I decided to do some changes ![]() ![]() ![]() ![]() ![]() You see we got two 105mm deck guns, a snorkel, and a new skin I know that you don't get O2 while snorting and you can only play one connon, but thats hardcoded in the game ![]() Quote:
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#2 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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Looks nice! I actually like the current XVIII. I've been doing some experimenting as well.
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I can't get in love with this stupid Hydroperoxid populsion
![]() IMO a good n' powerfull electric engine is better ![]()
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#4 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Hey, X, can you make the IXD2 have two deck guns too? BTW, great mod!
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#5 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Bleh, in mistake i ONCE buffed my XVIII that it went 64 knots underwater, and that was a mistake! Messed around with horsepowers and RPMs ^^'
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#6 | ||
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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#7 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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I've installed it, great to have a snorkel for once (Your old release didn't work for me)!
The problem is that I don't have any 105mm guns, the only other mod I have that modifies it is the mod that lets you start a career with the Type 18. Do I need to install that first, then this mod? EDIT: Can't do that, if you install the modified 18 after the campaign enabler, you can't select it to start a campaign...*Sigh* Is there a way for me to turn it into a hybrid mod that both allows the 18 and modifies it? |
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#8 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() please kick the the 'Enable XVIII in campaign mod' , cause I added the same files (just deleting some semicolons) You could delete the NSS_Uboat18.sim file in Sh4/MODS/[This Mod]/Data/Submarine/NSS_Uboat18 and then you enable it again, but you can't have both without having a lot of work renumbering all IDs ![]()
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#9 | |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Xantro, may I borrow the deck gun lines and the snorkel, I do need them for my Jyunsen B and had trouble with them...
I posted the badly working 5.3 version of my Jyunsen B with typ 18 interior, can you take a look and see if you can fix the tower's position please? do not be alarmed as the mod includes the 9dx2 based sub and the typ18 based sub, the 9dx2 works ok, the other not yet. |
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#11 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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Finally, I can put my focus on doing this type of mod instead of trying to do multiple mods and going crazy because I don't have time to learn something.
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#12 |
Navy Seal
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I want a tractor beam!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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#14 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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what node controls the snorkel ? in the .dat
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