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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Location: Finland
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Wasserbomben SoundFix by Rongel & Stormfly
This mod adds the "Wasserbomben!" audio report when depth charges are dropped into the water. This critical feature was missing in the stock game and all other sound mods that I'm aware of. There are two versions of the mod on this site: 1. Wasserbomben SoundFix basic mod There are two different soundclips shuffling the audio and a third clip which is silent. This means that you get a report only about 66 % of the depth charges dropped. This is to add some randomness, and to reduce audio overlapping during heavy depth charging. The sounds are from stock game. 1.1 version contains Stormys fix and a fix for missing airplane gun watersplash sound from 1.0. Download: http://www.subsim.com/radioroom/down...o=file&id=3905 2. Stormflys updated version to users WITH Stormys Das Boot sound mod Attention ! With the current version, we have not only "Wasserbomben!" callouts, now we have 50 shuffeling "fitting" sounds. Additional to the 3 stock "Wasserbomben!" we have now additional 47 DBSM soundclips shuffling the audio. This means that you get a "Deptcharge in the water" report very rare, at current only 8 samples report that depth charges are dropped. This is to add some randomness, and to reduce same samples overlapping during heavy depth charging or deptcharging far away. We think it's more realistic too, and adds much more to immersion now than before. Download: http://www.subsim.com/radioroom/down...o=file&id=3906 Install: These mods need to change Baza_FX_Sounds.dsd and Sh.sdl in order to work. Both are compatible with FX_Update_0_0_11_ByTheDarkWraith which changes sh.sdl. I suggest you take a backup of these files before installing. Locations: SH5/data/sounds/sh.sdl SH5/data/Library/Baza_FX_Sounds.dsd Install the fix with JSGME. It's okay to overwrite Sh.sdl should FX_Update_0_0_11_ByTheDarkWraith already alter it. NOTE: Wasserbomben sound mod is also included in Stormflys DBSM. So if you are using it, this mod is obsolete. Question and feedback are welcome! Bombs away! ![]() Last edited by Rongel; 01-26-13 at 05:45 AM. |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
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Heya,
Cheers ![]()
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Have Fun Bye Def |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Hi again mate,
If i play Wasserbomben3 located in Wasserbomben_SoundFix_1.0\Data\Sound i can not hear nothing (it is not sound). It is Ok that? And the last question (correct me if i am wrong please): - when a DD start to drop charges in the water i will hear ,,Wasserbomben1 or Wasserbomben2 Wasserbomben3,, and i will know that soon the charges will explode. It is correct that? Thanks |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Can i change something in your mode to have a report about 100 % of the depth charges dropped?
If i rename (outside the mod) for example Wasserbomben2 with Wasserbomben3 and paste after that inside the mode i will have then the Wasserbomben3 with a sound. That means i will have a report about 100 % of the depth charges dropped? It is correct that mate? Thanks |
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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oh nice, finally!!!
Really been missing this in SH5. Excellent and thanks ![]()
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#7 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Quote:
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But does it work for you? I'm a bit nervous fiddling with the .sdl and dsd.files.... I think it should work well with the Megamod too but can't confirm that, cause I'm not using it myself. |
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#8 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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Btw, i took the liberty to ask TDW if he could add this to the mega mod. Hope i didn't step on your toes here ![]()
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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The game is starting with your patch enabled (I am using FX_Update_0_0_11_ByTheDarkWraith and Stormys DBSM SH5 v1.2 MFCM Basemod - this 2 mods are in conflict with your mod) . I did not ,,really,, tested yet because i did not meet a DD. But i will tell you ASAP.
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#10 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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Yes it's okay to ask TDW that. He can also confirm if there is a confilct expected with Mega mod. |
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#11 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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Downloads: 174
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#12 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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Thanks! (I really want the both mods to work togheter) |
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#13 |
Silent Hunter
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Thanks Rongel, I´ll give the MOD a try too !
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#14 |
Ocean Warrior
![]() Join Date: Dec 2010
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Done!
In fact your sh.sdl file is based on TDW's FX Update and has only 3 extra lines at the end. So i copied all the lines missing in sh.sdl based on Stormys DBSM SH5 v1.2 MFCM Basemod. I deleted the sh.sdl from your mod and i enabled after the Stormys DBSM SH5 v1.2 MFCM Basemod mod. Now i have all the 3 mods compatible: TDW's FX Update , Stormys DBSM SH5 v1.2 MFCM Basemod and your mod. You think it is ok that way? |
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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I tested. A DD started to drop charges in water and i heard few times:,,Wasserbomben,, After few seconds i heard the explosion of dept charges. No CTD - all is ok. So in my opinion it is working. Congratulation again for this mod mate! |
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