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#1 |
Bilge Rat
![]() Join Date: Nov 2012
Posts: 1
Downloads: 205
Uploads: 0
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Is it possible to make a MOD on a seafloor with a strongly varying topography for a local area of say 2*3km? I live at a place well known as a site ideal for hiding - used both during WWII and the cold war - a fjord on the Swedish västkust according to rumors secretly visited by both German, Russian and brittish subs. Inside the fjord you find several small areas with depths of 70m where subs shouldn't be find with WWII measures.
A MOD describing this area could be a fine add on to many thrilling patrols as it is very near where U-booten passed on there way to the atlantic. So if its possible can anyone give a tip on how to get a start? Do I need better hardware for Modding than just playing SH3? |
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#2 |
SUBSIM Newsman
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Welcome to SubSim EricWinter!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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![]() Quote:
2) Actually, the hardware needed to mod this could be many times weaker than that needed to play the game.
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Irish1958 ![]() |
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#4 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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A nice idea, but hiding on the sea floor in SH3 doesn't work like it did/could/should in real life.
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#5 |
Chief of the Boat
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The game sees through all terrain in SH3 and your boat takes damage whilst on the bottom although there is a mod that almost stops said damage occurring.
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lt ericwinter |
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