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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2012
Posts: 21
Downloads: 4
Uploads: 0
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Hi all. Congratulations on a fantastic forum here. It's got to be one of the best I've come across. As a brand new SH 4 gamer I'm on a steep learning curve to get up and running with this great game. I bought it a year ago but couldn't get it to run, but now I've updated my graphics card and 'Bingo' it runs really well. My game package included the upgrade to 1.5, so that's sorted already as an issue.
Next thing is mods. Which ones are the best to start out with, and - most important - do they cause as many problems as they cure! (I'm sick of 'simple' mods ruining games and having to go back to square 1 after weeks of trying to get a stupid mod to work properly!). I do like the look of the 3000 yard targeting thingy, how do I install that? (Is there a 'how to install mods' thread on this forum?) I've immersed myself in some of the training videos and tutorials on here, and I'm already into an American career at 'hard' level with mission 1 under my belt with no damage and 15000 tonnes sunk, so I think I've come a long way in a short time. One thing I'm wanting to swat up on is how to evade those darn destroyers. Any good tactical tutorials on that issue? Cheers and thanks in advance. ![]() |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Check out this link. Will answer a lot of questions.
http://www.subsim.com/radioroom/showthread.php?t=146795. Best advice is to run silent and run deep and run slow. Change your direction and depth often. When a DD makes a run you can go to flank speed for a few seconds and than cut power and coast changing course as well. The very best advice is to not get detected in the first place. ![]() ![]() ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Rear Admiral
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Welcome aboard...
Use the search tool, the subjects have been covered 1000's of time and you will get a host of info on how to evade, attack, etc. Load a supermod like TMO and play awhile. Mods are the cure to the stock game and most mods work well, just make sure if you start stacking mods that they work with each other. |
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#4 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
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How to install mods:
http://forums.ubi.com/showthread.php...n-Step-by-Step Which mods: There are some excellent ones that overhaul aspects of the game. Which would be best for you depends on your taste. For me, realism and improvements on game play and controls are important. So Real Fleet Boat and Run Silent Run Deep are the way to go. Along with the 3000yard Bearing Tool. Here are mine: Mods used 5 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 Webster's Better Mouse Arrow v1 Nav Map Make-Over v. 2.0 Also I like the SH4Report tool. If you get into detailed plotting, you might download the MoBo Maneuvering Board tool. You can invest a lot of time in this game. The payoffs come quick. If you get into manual targeting, you should search the forum for the Dick O'Kane method. As far as evading destroyers goes, your best bet is to develop a technique for setup and fire that doesn't give your position away. Fire moving. If you get the O'Kane menthod figured out, you can fire blind so they never get a chance to see your periscope. Then get away from your firing position. It may be smart to wait for nighttime to attack, especially when the skies are clear. Also you are probably aware that, if they have detected you, going deeper than the thermal layer makes you harder to hear and gives you a chance to escape. There are good "Let's Play" series on YouTube. You can watch guys play SH4 for hours. While I wouldn't recommend copying their tactics, because they are generally pretty bad, you can learn a lot about game play from them. Hope that helps. |
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#5 |
Watch
![]() Join Date: Nov 2012
Posts: 21
Downloads: 4
Uploads: 0
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Thanks guys. One annoying thing with the standard game is that when setting up for a manual attack the most difficult part is ranging. With the protractor and ruler that could be so easy, but in the basic game I can't work out how to override the split-screen ranging tool and input the range manually. I set up an attack over and over on a ship using the ship identification tool with the (I can't remember the name) split screen ranging tool, only to find I am out by a mile. But it isn't always the case, sometimes it's spot on, and other times I can't get a range!!!
I would like to be able to input the range manually and just use the ship identification chart for keel depth and maximum speed etc. I hope I am making sense ![]() ![]() |
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#6 |
Bosun
![]() Join Date: Dec 2010
Posts: 66
Downloads: 34
Uploads: 0
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You can manually control the range using the dial on the stadimeter. It's an irritating control, but you can get it close.
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#7 |
Watch
![]() Join Date: Nov 2012
Posts: 21
Downloads: 4
Uploads: 0
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Wow, that's quick jcope.
Actually I found a post with details on how to do this. Thanks though, I'm sure there will be lots of other questions. ![]() |
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#8 |
Sea Lord
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Cap'n Scurvy's Optical Targeting Correction mod adds a range dial to the TBT input group. It's a valuable tool by itself. OTC also adds many other improvements, and is available for stock 1.4 & 1.5 and for TMO, with and without RSRDC (and a version for RFB 2.0 is in the works). Not a megamod, but an important addition to the game. Whatever you are playing, it's worth a look.
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