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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Ahoi,
while on translating the harbour-pilot-scripts into german I got an idea to extend them. As I am playing SH5, it is a very timeintensive game with timeslots where I do completly differnet things. While travelling to another patrol area I often read a book, do some work for my wife, etc. But if I play with real navigation I cant do anything next to the game. And if I'm in the south-western approaches, I always have to set up the same lanes for going home - thats boring ;-) Ok and here my idea to mod: I want to define some sub routes from Kiel, W.-Haven, etc. to the different patrol-areas, interesting places like the german autobahns. In this pic below You will see what I mean: ![]() Like the harbour pilot, I would define the waypoints along this lanes (or other we have to find out) and put them into the Autoscripts folder. I think, if I do it as a construction kit it is not so much work because many sections are the same. ![]() Building some documentation around as a PDF with some maps and charts for finding the correct scriptname would be nice, because I don't want to name the scitps like "Kiel - Northsea". At the moment I'm thinking about something like the naming standards for the allied convoys or the KM grids as start and goal. But I have to see. Some additional informations around the lines like travelling times, real time by the suggested timecompression, etc. What do You think about this? Not only for real navigation fans, also for those who are tired to set up the same courses all the time? ![]() I know it is some work but if You like this idea, I would do it. ![]() Cheers, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#2 |
Navy Seal
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Hi Paco - looks great
![]() I think this will work and I will use it ![]() We now have the resume ability where if we where on the east coast of the UK and we selected and ran the "North sea inbound" the navigator will look for the nearest preset waypoint and head there. So yes setting autobahns would get us close to where we would need to go. ![]() |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Brilliant idea Paco!
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#4 |
Ace of the deep .
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When your sub arrives at a waypoint it would be good if the script changed the next waypoint that you havnt reached yet using dead reckoning or celestial fix . So basically the same as real navigation works now for the next waypoint . The routes wouldnt be the same all the time . Dont know if this is possible .
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
you can have a look at uboat.net for common routes followed by U-boats. Historical position reports for most of the war patrols of individual U-boats are visually drawn on map in this website. ![]() |
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#6 | |
Ace of the Deep
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#7 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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This would be great!
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