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Old 10-21-12, 05:12 AM   #1
Sich Rifleman
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Default Killing a ship's engines

Do people have tips on how to target a ship's engines? I have TDW's New UI mod, and I've passed the speed finder tutorial. Using the procedure, I can nail a ship. But how to make the torpedo hit the engines? KGV on the Cornered Giant mission can sometimes take 3 torpedoes and still sail away.
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Old 10-21-12, 09:30 AM   #2
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Quote:
Originally Posted by Sich Rifleman View Post
Do people have tips on how to target a ship's engines? I have TDW's New UI mod, and I've passed the speed finder tutorial. Using the procedure, I can nail a ship. But how to make the torpedo hit the engines? KGV on the Cornered Giant mission can sometimes take 3 torpedoes and still sail away.
try aiming directly under the funnel(s).

Blowing ships' engines will not stop them suddenly anyway. You should keep in mind that they have a huge inertia: the bigger the ship, the longer it will take to her changing her speed, especially if you are using TDW's ship inertia
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Old 10-21-12, 10:28 AM   #3
Sich Rifleman
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It's not inertia that might worry me. I need to reliably stop a ship(larger ones mostly) so even if it doesn't sink promptly, I can have enough time to prepare the deathblow. I stop the U-boat to make the speed finder accurate, so I don't want a battleship speeding away like mad after 3 torpedo hits.
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Old 10-21-12, 11:17 AM   #4
gap
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Originally Posted by Sich Rifleman View Post
It's not inertia that might worry me. I need to reliably stop a ship(larger ones mostly) so even if it doesn't sink promptly, I can have enough time to prepare the deathblow. I stop the U-boat to make the speed finder accurate, so I don't want a battleship speeding away like mad after 3 torpedo hits.
Weird, what other players complain is that ships are slowing down way too fast after being it
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Old 10-21-12, 08:46 PM   #5
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Try hitting a ship in the stern to destroy the propellers. It won't slow down and stop as you want right away. It might take longer than you think it should but it will stop. Out on my last patrol it hit a freighter in the stern. Just to see what damage I did I used the external camera and found out the propellers were not turning at all and there was a huge hole in the stern too.. Ship kept on moving just the same from inertia. Same thing happened hitting an escort in the stern. If you can wait long enough the ship will sink stern first, but it takes a long long time. OHII and the critical hits mods are what I believe makes this happen now. Could be another mod helping but I'm not sure which one it is. Just be patient if you're using these two mods and you'll see what I mean.

On the other hand I've hit escorts coming in head-on to my Uboat [with magnetic pistol] and put a hugh hole in the bow. She kept moving but by doing so would take on water and sink bow first. Again it will take a long time, but sink it will. Actually I been using the magnetic setting 90% of the time with more successful hits.

Here's the freighter hit by only one torpedo in the stern heading for Davy Jones' Locker.... stern first.

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