![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
|
GWX v3 Gold -very minor issues- searching for solution
Greetings, doesnt really found an official topic for GWX v3, so I post this questions here: (really minor things)
Thou' the first one is important to solve: - GWX v3 is generally criticised about too mutch radio messages from Bdu. Well I never going to comply about that, because I would really like an overcrowded radio log... ![]() But: I only get radio messages very rarely, and if I start a patrol, and get a message, then they resend that message over, and over, and over again... For example: First patrol's blockbuster: "The port of Danzig is open for business again, hoorray" second patrols great hit: (got it like only four times until now, but only because im out in sea for a long time.) "Attention to all german submarines, we have nice, and lovely german surface ships on Thames, in orbit around earth, and other places, please dont torpedo them. " So it seems, that I get the first random message, then it stops... And repeats the last one, and only very rarely. If I send a report, contact or status, BdU responds in order. Could it been caused by a faulty SH3 commander install? I -maybe- used warningmessages mod before installing GWX, and when I wasnt aware of JSGME modding of Sh3commander, I overwrote some SH3commander cfg's with warningmessage and mid-patrol mod cfg's... ___________________________________________ -When I hit something with magnetic detonated torpedo, the splash of water usually doesnt show up. (sometimes yes) And the overall damage somewhat reduced, towards to simple impact side-attack, compared to the fact, that the under-keel detonation usually -breaks- the keel, spine of the ship. I usually aim like 0.8, 0.9, or 1m under the draft. ____________________________________________ -How comes, that a torpedo motor boat... Easily survive like 25-30 full impacts of High Explosive 88's shells...? ![]() ![]() The mutch larger fishing boat went down with a few shots, just like any small !!cargo!!! ship. A 88's with explosive shells, are a really unwelcomed guest of many many infantry victims, and buildings. Imagine that a ...Tiger tank... Is firing at you. (also a 88's gun) And boat class "heavy" armour doesnt really matter, as the air pressure of the detonation, and flames are find their way in a small vessel with open design, it isnt locked down like a tank. Even the force of explosion from a 88's HE should overthrow this little thing, and turn it upside down ![]() She floats on water... So even mild waves move it like a paperboat. __________________________________________ -Where the hell went the SS (not to mention the AP) shells for the gun? O_o ![]() ![]() ![]() Or it doesnt light the water (like the lamp does), only flashing, eyecandy? O_o If it is, then where can I find a -working SS shell-, or a movable reflector mod? ![]() ___________________________________________ Well, In this point, theres only this four is present. ![]()
__________________
Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
|
Ok, GWX totally overwhelmed me
![]() But please, If someone have an idea, help me, how to make Bdu given random(?) radio orders/messages work... Only one same message repeats all over the patrol (If I start another patrol, then a different message starts to repeat itself) and even these repeated-all-the-same message comes very rarely. Any Idea how to fix these radio communicatons mod in GWXv3 Gold? ![]() ![]()
__________________
Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
|
![]()
http://www.subsim.com/radioroom/showthread.php?t=174225 One of those will give you more messages from BDU, and theres a bunch of (really) cool other stuff there.
I cant awnser the second part, I tend to use impact for SAFTY RASINS For the motor boats, I gotta agree with you. I think its just with the way GWX works, it raises the HP value of all ships by a lot and makes flooding more important. Of course, hitting below the water line on one of those things from range with anything but a glass seat is a feat About the shells, well, theres no reason to use AP, as if you engage a target that would require AP (Crusiers, battleships ect) You are using the submarine very wrong >>. Starshells you dont have because the darkness is your best friend, lighting up the world around you, even if its a lone merchant it can be silly. What if theres a good ol' destroy taskforce just out of sight? Youll (probably) end up like this guy here : ![]() Hopefully Ive been helpful. Though last time I tried to help someone I got slapped.... so Im going to go hide in the nearest corner. Bai.
__________________
I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
![]() |
![]() |
![]() |
#4 |
Helmsman
![]() Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
Uploads: 2
|
![]() Nice answer ![]()
__________________
Oberleutnant z. s. Daniel Wolf 87% realism (100%-Cams to watch burning targets, ![]() SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help. U-50 forever - still a Smiling bastard |
![]() |
![]() |
![]() |
|
|