![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
|
![]()
I am using the merchant fleet mod, plus a ton of other stuff that (shouldnt) matter to the problem at hand.
The mod has added a very large amount of ships to my ID book, and my problem is there is so many (and a lot look almost the same) that by the time I click through and find the ship I need, hes gone to his port, dropped off his cargo, and is prepping to head back across the alantic. The reason I want to ID them is because that gives you the length of the ship, and I saw a nifty trick Id like to use where youd do something with the length of the ship to find its speed (Ill find that fourmula later) I personally dont like having to measure the speed from the map, as I have to use contacts and it feels... cheap just magically knowing everything about the ships position. Or, if someone could give me a better way to find speed without the map or ID book... that would work too :P
__________________
I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
![]() |
![]() |
|
|