SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-10-12, 04:53 PM   #1
Soviet Creeper
Planesman
 
Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
Default ID problem with merchant fleet.

I am using the merchant fleet mod, plus a ton of other stuff that (shouldnt) matter to the problem at hand.


The mod has added a very large amount of ships to my ID book, and my problem is there is so many (and a lot look almost the same) that by the time I click through and find the ship I need, hes gone to his port, dropped off his cargo, and is prepping to head back across the alantic.

The reason I want to ID them is because that gives you the length of the ship, and I saw a nifty trick Id like to use where youd do something with the length of the ship to find its speed (Ill find that fourmula later) I personally dont like having to measure the speed from the map, as I have to use contacts and it feels... cheap just magically knowing everything about the ships position.

Or, if someone could give me a better way to find speed without the map or ID book... that would work too :P
__________________
I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯
Soviet Creeper is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.