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#1 |
Seaman
![]() Join Date: Nov 2011
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Hello.... Again...
Can anyone tell me what's going on when....... I'm sailing along at 1024 TC, all of a sudden a ship pops up on my navmap, more than 100 km away. Where is this information coming from? I have no messages that tell me there is a ship there, so I'm not sure what to make of it. This happens when surfaced, but it's difficult to imagine my crew seeing something that far out... I guess as a sidenote, I sometimes see a ship nearby on my navmap, but get no info from any of my peeps. No 'ship spotted' message or anything of the like. So what information should I be studying up on? Thanks in advance. |
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#2 |
Mate
![]() Join Date: Oct 2007
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I believe that is a simulation of radio information received from friendly sources, like other u-boats.
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"Of all the branches of men in the forces there is none which shows more devotion and faces grimmer perils than the submariners." Sir Winston Churchill. |
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#3 |
Medic
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A assumed what BootsmanBoof said or a contact from RDF equipment.
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#4 |
Engineer
![]() Join Date: May 2010
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Bootsman's right, this is likely a radio contact report from other units.
Several nearby units intercept the radio transmission of the vessel in question and sends it to back to HQ, where they triangulate the source of the radio. Otherwise, another friendly vessel reported a contact but could not engage. Depending on the weather, max visibility is about 10-20 km (at clear weathers). To answer your question, your target is 100km from your current location. The (radio) contact marker which is displayed on you nav. map should indicate an approx. speed and general course of direction. This should be enough to plot and intercept course. Cheers,
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#5 |
Seaman
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Thanks much!
I appreciate the help, but I still have one question... Is there any major difference between this type of a contact report and a contact report that shows up in my radio room? Thanks! |
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#6 | |
Stowaway
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![]() Quote:
stationary = 0 kt slow: <6 kts medium: <12 kts fast: 12 kts< very fast: aircraft and its heading like North, Northeast etc. As you can see this information is merely an estimate but most of the times enough to work with. In stock game you can even know whether it's friendly, neutral or enemy by the colour of the marking on the nav map. blue = friendly green = neutral red = enemy In GWX the colours have been disabled so when receiving such a contact report, each drawing will be grey and you cannot know if the contact is a valid target thus you must identify her flag within visual range. At night most (but not all) neutral merchants are lit making it easier to distinguish them from enemy targets. Contacts, that APPEAR on the message log, report the status of a convoy, task force or warship. These reports are more accurate than the ones without radio message logs i. e. they contain the target's exact speed in knots and heading in degrees. They also determine whether it's friendly, neutral or enemy. However if you get a report of e.g. an enemy convoy, there'll still be possibility you can find neutral vessels within that convoy usually in the rearward. This works vice versa i. e. enemy vessels in a neutral convoy are common, too. |
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#7 | |
Silent Hunter
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Get to these map-contacts before they moved 170 km from the plotted spot. Or else you are less likely to hear them in your hydrophone detection area due to their uncertain course.
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#8 |
Der Alte
![]() Join Date: Sep 2011
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I hate these long range contacts. I rarely find them!
![]() I always assumed they were radio'd (I know that was not a real word) in from other subs/German sympathetic merchant vessels. (at least in an immersion sense) From a game context, a game based on scripts and RNG's, I am just trying to figure if they are real or thrown in there to annoy you or have you sail full on towards a ghost that changed course (or made port, as I love trolling the English coast) 3 hours before you arrived. ![]()
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#9 | |
Silent Hunter
![]() Join Date: Dec 2004
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Increase the "Display Range To Important Radio Contacts" or "Display Range To Opportunity Radio Contacts" value in SilentHunterIII\data\Cfg\contacts.cfg
Quote:
But they can always change course! Some radio messages do not have enough info to locate them, or tell where they go/how fast. That is just immersion filler material. Though some major scripted real battles might hinted at with these messages.
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