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Old 08-19-12, 06:57 AM   #1
Kentrat
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Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
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Default SH5 opens single missions only Help please

Hi all,

Been away on holiday and just got back looking for some SH5 action, however I am having problems either opening previous saves on campaigns, or starting new campaigns, either with or without silentotto.

Single missions seem to be opening ok so I don't know what I have inadvertently done to my install (apart from updating from OH v1.9 + patch to OH v2.

Here's my current mod loadout:

Accurate German Flags
MoraleMod
Electric torp wake removal - wamphyri
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Menu - Das Boot Underwater Theme
NoPac-Man
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Sobers talking conning crew mod
KarlKochs fix for Bearing Sound (German)
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Map Corrections
new_KM_binos
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
My Keyboard Plan
Environment Sounds
Sub_Exhaust_1_0_5_byTheDarkWraith
Conus' Graphic Mod 1.0
Terrain_harbour_flags_Mod_v1_2_1
Zoom Scopes + Freecam
Equatool 01.00 - add-on - Coloured Simple Tools
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
Wooden_Lifeboats_Mod_1.1
No torp bubbles - fx mod compatable- wamphyri
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
SH5-Pascal-uniforms
Patrol Routine Scripts v. 01.01 by AvM
stoianm pitch&roll for SH5 V1 (normal)
Krauters Automated Scripts (v5_0_0 compatible)
Sub splashsound_1.0
TDC Graphics by Naights v1.0
sobers real trees
sobers & stoianm base fog mechanics V15 SH5
Sobers Smaller Water Drops
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_1_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v2
OHII_traffic_speed_Fix_v2
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SubFlags_0_0_9_byTheDarkWraith
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
IO_StrategicMap_4_3_for_TDWv651&MO
IO_ShapeTextures_NO_mod
SteelViking's Bunker Fixes V1.0
MARINEQUADRATKARTE_mod
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub Caustics
Open Bunker
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
R.E.M_by_Xrundel_TheBeast_1.2
NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0
sobers hud sounds V1 SH5
sobers 3D deck spray mod V7

and previous was with OH v1.9 + patch instead of OH2, and that doesn't work either on reloading...

Does anyone have any idea how to remedy this?

Thanks
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Kentrat

Kapitänleutnant, U-136, (typ. VIIb 16v GTi)


If God didn't want us to eat animals, He would not have made them out of meat....
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Old 08-19-12, 07:06 AM   #2
THE_MASK
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Default

Mods that dont work with patch 1.2
Mods that dont work with each other
bla bla bla
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Old 08-19-12, 07:21 AM   #3
gap
Navy Seal
 
Join Date: Jan 2011
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Default

Quote:
Originally Posted by sober View Post
Mods that dont work with patch 1.2
Mods that dont work with each other
bla bla bla
...

Mods in the wrong order
Submods and compatibility patches that are missing their main mods

...and lots more

In one word I agree with sober: your mod soup is a real mess.

I suggest you to start again from scratch by following sober's mega mod thread (stickied in the main page of SH5 mods workshop forum)
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Old 08-19-12, 09:32 AM   #4
troopie
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Join Date: Oct 2010
Location: Oz
Posts: 507
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I'm no doubt miles of the mark here but it may be worth a mention that I have the same problem with NO MODS when trying to run 'offline mode' OFFLINE!

I can play a single missions but cannot access my career.
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Old 08-19-12, 12:21 PM   #5
Kentrat
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Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
Default

Thanks for your advice folks, am partway through downloading the Sober list and will take it from there.....

Regards
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Kapitänleutnant, U-136, (typ. VIIb 16v GTi)


If God didn't want us to eat animals, He would not have made them out of meat....
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Old 08-19-12, 12:27 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kentrat View Post
Thanks for your advice folks, am partway through downloading the Sober list and will take it from there.....

Regards
Good choice Kentrat,

having set a loadout of mods known for working well together, like the ones suggested by sober, it will be easier for you getting assistance on any additional mod that you might want to add to the core mods
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