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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Draw distance or LOD broblem ? Any way to mod for better?
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#2 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Can some one make some test of drawning distances ? maybe i have corrupted install or some kind mod broblem
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Haukka81,
this is not only your problem. It is a well known flaw of the game. Fixing it could be theorically possible, but it would require to fine tune a bunch of game parameters (located in several files) relating to render distances, fog density, sensors ranges, etc. Several modders attempted to do it, but to no avail ![]() |
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#4 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#5 | |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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I really hope that some one can fix this, or least tune ai super vision down bit so they cant see so far away. ![]() This is very bad bug in game. Ubi's dev's must be blind for bug's ![]() |
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#6 |
Ace of the deep .
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Have a look at Silent Hunter 5\data\Cfg\Sensors and play around with the values . Adjust with notepad . Use a single mission and while playing adjust a parameter and then exit out of the mission and then start the mission again . The parameter should change on next mission load . Visual Aspect
I dont know nothin about anything but has it got something to do with the number of pixels per distance of an object or something ? Try this Visual aspect=1.125 Last edited by THE_MASK; 07-30-12 at 05:28 AM. |
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#7 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Thanks but what settings you use ? Im too noob to start modding
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#8 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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Looks like key to fix the broblem is in data\cfg\Sensors.cfg:
No i use: ;Visual. Visual range factor=1.0 ;[>=0] this was 0.6, they can spot single ship from 18km ![]() Visual fog factor=1.0 ;[>=0] this was 0.5 so ai could see in heavy fog ![]() Visual light factor=1.0 ;[>=0] Visual waves factor=0.6 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=250 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Now i will spot small ship form 10000-11000meters in clear wheater and daytime And i can see it too (if i use binos) My res 1920x1080 (looks like it has somekind effect to numbers) Must test more to be sure that ai wont see too well, but this looks way to go. ![]() Any one know if draw distance for ship and/or ship SMOKE can be adjusted somewhere ? render distance is way too short now, about 11000meters, it should be least 20000meters like in real life ![]() |
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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Sounds like the old SH3 9/16k distance problem in the scene.dat file!
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__________________
Sub captains go down with their ship! |
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#10 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
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