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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 71
Uploads: 0
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Disable reflections?
Hello all,
For my sins I am playing SH3 GWX on a laptop with built in Intel HD graphics. I am coming up against the issue of incorrectly drawn reflections that seems to plague Intel onboard graphics. (This is discussed in an old thread which if I was clever enough I would link to here) It's quite distracting but oddly enough I don't have the same issue with SH4 which runs pretty well. Anyhoo, I was wondering if anyone knew of a way to disable the reflections? Is there some simple code bashing I could do to the effect of 'reflections = no'!? All helpful response appreciated. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, Alien147.
Screenshots (with problem) are welcome...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Watch
![]() Join Date: Oct 2011
Posts: 17
Downloads: 71
Uploads: 0
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As requested (I should have posted some in the first place...)
What the pictures don't show is that this tends to change as you rotate the camera and the wierd shifting and changing is whats distracting. ![]() In this image you can see the uboat has stretched across the screen... ![]() The reflected colour of the smoke here has gone from horizon to horizon! ![]() I don't expect theres a fix for this but if there were some way to disable reflections it might be a little bit less distracting. Thanks for the quick reply by the way! Also some system specs... SH3 1.4b & GWX Gold W7 Professional HP Probook 6550b 4Gb RAM Intel Core i3 CPU Intel HD Graphics Direct X 10.1 |
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#4 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
Downloads: 89
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The only thing that looks sorta iffy to me is DirectX 10
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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SH3 program runs on DirectX 9!!!
I've never tried SH3 in DirectX 10.1. In the pictures i see incorrect reflection of the textures of SkyColors_***.dat, scene.dat files, as well as textures of all the other objects. Disabling the reflection of celestial objects - this is a wrong decision. Disabling the reflection of other objects - is irrational and therefore the wrong decision - a lot of work and incompatibility almost with all the mods. ... ![]() Cleanse the folder ..\My Documents\SH3\data\cfg and then try to play with the video settings (textures resolution, particles, etc.).
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-21-12 at 10:29 AM. |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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You may be able to correct this problem by adjusting the Level Of Detail settings to higher or lower values. Look in your Cfg folder for a file named Effects.cfg and open it with Notepad or any plain-text editor. The LOD settings under the [glare] section would be the first with which to experiment.
Also, make sure your video card/chip settings are correct. Maxing things out or set too high can cause problems. Anti-aliasing is best at 4x and anisotropic filtering should be no more than 8x. If nothing else works, you can try copying the d3d9.dll and d3d9d.dll files into your SH3 game's main folder. This should force SH3 to use DirectX 9 instead of the DX10 system files.
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