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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
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How are single merchants rendered in the game....are they always out there? Or do they spawn at a certain distance. Why the change in Hydrophone range from 34km to 20Km for a single merchant from SH3 to 5? Is the 20km range from uboat.net or uboataces taken as gospel? It also says Convoys could be heard from 100km away..when I thought it was something around 50km?
Also anytime I pick up a single merchant it seems to have a constant volume until it gets pretty close .....or basically ....I remembering being able to pick up very faint hyrdophone contacts SH3 that would get louder as you got closer....right now it just seems very easy to hear contacts when they are in range. 20 Km seems very close to me...you should be able to actually see contacts masts (maybe) and smoke (fo sho) over the horizon in good conditions at that range.
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#2 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
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Nothing?? :0/
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#3 |
Gunner
![]() Join Date: Mar 2010
Location: so california
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i am under the impression the mechants are always out there, i could be wrong though.
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#4 |
Eternal Patrol
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No, they spawn when the game decides they will. If they were always there the game would be constantly be keeping track of 5,000 ships at any given moment. Even a mainframe would have trouble keeping up with that. The routes they spawn upon are written in. Except for harbors the ships are generated randomly.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Navy Seal
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The ships are out there and start from one harbour and sail to the destination harbour.
When your U-boat gets to within 30km of those ships, they are then drawn in the 3d game. So yes the game is keeping track of all traffic and then spawns within a 30km radius ![]() Open a campaign with ME2 and press play - you can see this happening |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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So, is it possible to make the hydrophone sound more like SH4 (my choice) or even SH3? We know that there might be an issue with the overall engine, but even replacing the sounds might help. I will try and improve these sounds but changing the way the sounds actually work is another story. D40
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#7 |
Samurai Navy
![]() Join Date: Jan 2004
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Well varity is always better! ....but I'm trying to do two things...figure out if the hydrophone ranges are modelled correctly (you know..that simulation thing).... or figure out if i'm deaf (if my last flight physical says anything its the latter).
I really really liked the way SH3 did the hydrophone....as you could very well miss a contact's sounds if you weren't paying attention or scrolled too fast. There were times I was scrolling and would think I heard something..and it would be nothing (most of time)...but sometimes it was a faint sound contact....really made me SLOW down and do at least two full sweeps with the hydrophone (at ALL STOP of course). I dont seem to get that right now with SH5....but I have also not manually modded hydrophone files to "fix it" yet (as i'm waiting for port) but not exactly sure what is "fixed" by manually editing my SH5 files. ....i'm assuming my deaf "sound guy" (nice technical name!) who cant seem to do his job (but I do it most of the time anyway). Sooooooo.....are sounds rendered outside of 30 km or only when game (sorry simulation) draw the 3d ships? Say for a convoy.... which could be heard much further out? Is sea state modelled in reducing hydrophone range? I misspoke earlier....Uboat.net claims 20km and 100km (single vs convoy)... SH3 modelled (I think) 34 or 37km and 50km (37km = 20nm). Maybe on a calm day...a loud and fast single merchant could be heard out side of 20km....me thinks so...especially since he is barely over the horizon. I will have to check out ME2 to figure things out. Thanks. http://www.uboataces.com/hydrophones.shtml http://www.uboat.net/articles/id/52 Anybody have anymore sources on the hydrophone..books etc. I'll have to reopen up Iron Coffins to see if he talked about that at all. interesting read too. http://www.fleetsubmarine.com/sonar.html
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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![]() Well, as far as SH3, I agree completely. I would do the same thing. I might hear something and it would turn out to be a ship, very far off. The hydrophone would not rate it anything but yet, I could hear the ship! The soundman didn't even pick it up. Same thing with SH4, I would go to the station and listen, hear a ship, then after a CC to intercept, after a few minutes, bang, hear comes the soundman finally. I think the SH3 and 4 hydrophone are more similar in those respects, the SH5 hydrophone is something that was (for the player) not really working. The soundman would work but listening for yourself was useless. The modders fixed the thing so that it will play the ship sounds, now we have to see what there is for more improvement. I'm trying to replace (swap) the ship sounds with sounds from the other games to see if that will help at all. I'll post the outcome of that soon. As far as historically accurate distance, as long as we're in the 30km realm for single merchants it'll be a good start. I don't remember if convoys were ever accurate. Gute Jagd D40
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