SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-12, 03:15 AM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
Downloads: 610
Uploads: 44


Default How to add the destructible factory? no readme

How do I add the destrucible factory? There is no readme. I added it to the roster and sea folders since its not billed as a land unit, tried to place it on fais island, it didnt show up.Which layer should I put it in? I tried to do it random layer but didnt show up.
Bubblehead1980 is offline   Reply With Quote
Old 05-22-12, 10:31 AM   #2
iowa101
Commodore
 
Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
Destructible factory

I wouldn't know, I would have though it would have been land if it is in fact a land based building your on about. If not then I'm not very well acquainted with S3D enough to give a definite answer, though if I were you, check each one just to make sure then if by chance you find it, you then at least know for next time.

Sorry I can't be any more help to you, good luck
__________________


"A good Navy is not a provocation to war. It is the surest guaranty of peace."
iowa101 is offline   Reply With Quote
Old 05-22-12, 10:46 AM   #3
indy
Helmsman
 
Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
Default Re:How to add the destructible factory? no readme

Don't know if this will help, it's all the info I got, it might help you to find the correct file to open. Could you please tell me where I might down load the destructible factory mod sounds like a good one to have, also you might send a pm to the the guy who made the mod he might pm you back with more info on it. thanks Indy

.........................................
Quote:
Originally Posted by indy
Hi Guys
I would like to add ships to my harbor,in the mission Edit. Can some one please tell me how to do this? I need to see the harbor to place the ships right where I would like them to be.I would like to have tugs and ships running in and out. I know the game will do this but i would like to add more to my missions.I understand this has been post before, but can't find the post. Thanks Indy
...............................

I assume you know how to use the mission editor? You can create harbor traffic 2 ways:

1. Edit and existing file,,if you choose not to do this you should at least look at the harbor traffic missions to see what is already there. (You didn't mention if you were putting in US of Japanese harbors)

2. Create a new file and after you save it, add it to the Campaign.cfg so the game will load it. You can copy and existing entry and change the filename to your new mission and set the dates. Keep in mind some bases change hands during the war.

To see the docks to place ships, start by creating a new mission OR loading an existing one. Then from the File menu choose "Merge..." and open the Campaign.LOC file. A window will open DO NOT CHECK THE BOX THAT SAYS "Mark merged data as saveable".

If you put a checkmark in the box, when you save your mission it will also save another copy of the docks, so you will have two files with docks in the same location. So, leave the box unchecked and it will save your ships but will not save the merged file (which is the docks and villages)
indy is offline   Reply With Quote
Old 05-22-12, 11:59 AM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bubblehead1980 View Post
How do I add the destrucible factory? There is no readme. I added it to the roster and sea folders since its not billed as a land unit, tried to place it on fais island, it didnt show up.Which layer should I put it in? I tried to do it random layer but didnt show up.
If you saved the mission as a "random layer" (Save as RND layer) then the ONLY thing that was saved is the random groups. So if there was anything else in that file, it is gone.

If you are using it for campaign you can simply save as a normal mission which will create a .tsr file. (which is used by a single mission) then delete the .tsr file. (the game will ignore it anyway since it isn't referenced from anywhere).






Only one thing I noticed but have not had time to check, in the roster the UnitClass is set to DisappearanceDate=19460101 but the Unit 1 (Factory) is set to DOD=19420430. It did not cause a problem in the single missions, one created before 19420430 and one created after. So it may not be a problem.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-22-12, 04:07 PM   #5
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
Downloads: 610
Uploads: 44


Default

Quote:
Originally Posted by peabody View Post
If you saved the mission as a "random layer" (Save as RND layer) then the ONLY thing that was saved is the random groups. So if there was anything else in that file, it is gone.

If you are using it for campaign you can simply save as a normal mission which will create a .tsr file. (which is used by a single mission) then delete the .tsr file. (the game will ignore it anyway since it isn't referenced from anywhere).






Only one thing I noticed but have not had time to check, in the roster the UnitClass is set to DisappearanceDate=19460101 but the Unit 1 (Factory) is set to DOD=19420430. It did not cause a problem in the single missions, one created before 19420430 and one created after. So it may not be a problem.

Peabody
I figured that, just thought I would try it.Saving it as a normalmission will make it show up in the campaign? I'm wanting to add it to a few places around the PTO so can shell it and perhaps where B-29's(well the Long Range Bomber I have substituting for the 29) hitting Japan in 44/45 will attack it.Also, what is a little confusing is the factory and oil tanks are classified as ships, they come in the sea folder, not as land objects, not sure why they were made as ships instead of land objects.

Last edited by Bubblehead1980; 05-22-12 at 05:44 PM.
Bubblehead1980 is offline   Reply With Quote
Old 05-22-12, 10:50 PM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Also, what is a little confusing is the factory and oil tanks are classified as ships, they come in the sea folder, not as land objects, not sure why they were made as ships instead of land objects.
This is because the game considers land objects to be part of the environment, like mountains, beaches, or such. They had to be made as "ships" so they could be attacked and damaged/destroyed. I suppose they could be made as "aircraft" too (?).
TorpX is offline   Reply With Quote
Old 05-23-12, 02:13 AM   #7
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bubblehead1980 View Post
I figured that, just thought I would try it.Saving it as a normalmission will make it show up in the campaign?
No. From your first post I thought you were adding it to an existing file. If you are creating a new file, you will need to add it to the campaign folder with all the others and then make a new entry in "Campaign.cfg' so it will get loaded.

If you are making the "destroy factory' a mission then you need to add to Patrol Objectives folder and DO NOT delete the .tsr file. Also make an entry in the Flotillas.upc.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-23-12, 03:39 AM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
Downloads: 610
Uploads: 44


Default

Quote:
Originally Posted by peabody View Post
No. From your first post I thought you were adding it to an existing file. If you are creating a new file, you will need to add it to the campaign folder with all the others and then make a new entry in "Campaign.cfg' so it will get loaded.

If you are making the "destroy factory' a mission then you need to add to Patrol Objectives folder and DO NOT delete the .tsr file. Also make an entry in the Flotillas.upc.

Peabody
I was ttrying to add it to an existing file, was thinking could add it to the coastal battery file. Okay, so if I made a new file for example "Japanesefactories" say, could make one the factory and oil tanks in various locales at different point.I would...create and place them via the ME, name the layer, save it.Then put it into the campaign.cfg and they should show up?
Bubblehead1980 is offline   Reply With Quote
Old 05-23-12, 10:40 AM   #9
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bubblehead1980 View Post
I was ttrying to add it to an existing file, was thinking could add it to the coastal battery file. Okay, so if I made a new file for example "Japanesefactories" say, could make one the factory and oil tanks in various locales at different point.I would...create and place them via the ME, name the layer, save it.Then put it into the campaign.cfg and they should show up?
You can do it either way, add to the coastal battery file or make a new one. If you add to an existing it should already be in the campaign.cfg, if you make a new one you need to add it.

Just make sure the dates are right in the ME and in the campaign.cfg so that it will be there for the entire war.

I don't know how much you have worked with the ME, so I want to point out one thing. If you save it as a 'normal' mission you need to go to the menu 'Mission/Parameters" and at the bottom put a check in "Ignore Player Submarine" or it will not allow you to save it.
Or you could save it as a scripted layer, just make sure you do not have any Random groups, they will not save.

For your info and maybe anyone else that does not know.
1. Saving as a normal mission is the only one that does a validation. Since your mission will not have any player sub you need to check the box. It will also check any triggers, events, objectives etc.
2. Random layer only saves random groups, anything else is not saved.
3. Scripted layer does not save random groups, it does save everything else.
4. Land Unit Layer only saves only land units. As you mentioned, these are NOT land units.

That is why I use 'Normal mission' to save most of my stuff. It saves everything. For example let's say you did use the existing 'Jap_CoastalBattery.mis" and put your Oil Tanks in and then decide you want to have a "Random" destroyer patrolling the coast in the area making it more difficult to attack. If you save as "Land Unit", the Oil Tanks won't save, if you save as a 'Scripted Layer" the Destroyer won't save.
So it's just easier to save as a 'normal' mission and then delete the .tsr file if you don't need it.

Hope that helps.
Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.