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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
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So, finally I have also my own indie project - similar like my favorite sim "RedStormRising".
If you like, visit my Blog, which includes also a youtube video about its current state. Any feedback is welcome ![]()
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#2 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Very nice what you already obtained!
The "lost contact" message is something I would like in the SA series... I wonder why it's been omitted ?
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If you are going through hell... keep going (Winston Churchill) |
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#3 |
Seaman
![]() Join Date: Aug 2013
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Been along time since i played Red Storm Rising and it will be nice with a updated game inspired by it. I work on my own hobby sim so we might swap ideas in the future
![]() Cool sonar display ![]() |
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#4 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
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@Nexus7: Yes, that it is strange and it is not tough at all to implement such notifications.
@vimza Sure, we might exchange ideas ![]()
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#5 |
Seaman
![]() Join Date: Aug 2013
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Hawk66, do you have any good links to guides that describe how the sonar display works and how it is used?
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#6 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
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No, not that I am aware of and it depends also on the UI technology you are using. I use .NET, which is uncommon in developing simulations/games but the provided UI framework is much richer and more sophisticated than your typical c++ engine if you are implementing 2D consoles.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#7 |
Seaman
![]() Join Date: Aug 2013
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Been thinking about a way to support two or more player controlling the same submarine in my game and a Sonar/Radar station would make sense. See if i can create some activities that seems fun enough for it to work.
Any idea when we can see a first alpha version of your sim ![]() |
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#8 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
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Alpha ?
Far, far away ![]() ![]() My roadmap for the next months is - adding Towed Array (starting this week) - adding Narrowband Sonar - adding TMA, read only If then people want to help by testing/giving feedback, I simply release a develop snapshot...but this will not be anything in terms of a 'game'.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein Last edited by Hawk66; 08-19-13 at 09:16 AM. |
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#9 |
Seaman
![]() Join Date: Aug 2013
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Cool, let me know when you need some testing/feedback then
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#10 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
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Go on! A "new" RSR sounds amazing to me...
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#11 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
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Yup... Next update will include an updated BB sonar + Towed array...
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#12 |
Commodore
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Location: Germany
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Update: Towed array is now working, together with other changes. Just check out my blog if you are interested in the details.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#13 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
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Looked at you blog and the vid.
I like the automatic adjustment of track clicking beside it. Nice Work. Keep pushing! |
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#14 |
Commodore
![]() Join Date: Sep 2006
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So, next update, mainly about the Narrowband sonar station. I've also added a short yt video.
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#15 |
Commodore
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Location: Germany
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Which officer is responsible for the TMA process?
I am currently implementing the AI agents, simulating navigator, cow and so on...thanks
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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