SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-29-12, 09:50 PM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,124
Downloads: 605
Uploads: 44


Default Make Mark 16 wakeless...

Could someone make Mark 16 wakeless, not just to the player but wakeless like the Mark 18? A while back someone made the Mark 16 wakeless visually but the escorts could still see it, unlike the mark 18.My understanding is the Mark 16 was wakeless and while they never saw combat, fun to use in late war careers.
Bubblehead1980 is offline   Reply With Quote
Old 04-30-12, 02:19 AM   #2
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I have a related question. Is it possible to make torpedo wakes less visible? I mean to the enemy AI. I don't dispute that enemy escorts could sometimes see torpedo tracks, but not from a mile away, or on a dark night. Does anyone know about this?
TorpX is offline   Reply With Quote
Old 04-30-12, 03:22 AM   #3
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

IIRC the wakeless (invisible) torpedoes where specified by name in code.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 04-30-12, 02:32 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,124
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by elanaiba View Post
IIRC the wakeless (invisible) torpedoes where specified by name in code.
So you couldnt for example assign the mark 18's "trail" or lack thereof to the Mark 16 via S3D? I noticed some of the wakes etc assigned to them, but do not know enough to fool with them.
Bubblehead1980 is offline   Reply With Quote
Old 04-30-12, 04:44 PM   #5
Sidekikd34
Part-time skipper
 
Sidekikd34's Avatar
 
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
Default

I have made the Mk 14 and Mk 16 wakeless in game, but they seem to hear them on sonar at the last moment and can still turn away, if they're already listening for you. To help with the absurd acceleration of ships, I have also adjusted the engine power on several so they don't instantly launch to 35 knots.

On the other hand, if no one expects you, they aren't listening and won't swerve.
Sidekikd34 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.