![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() |
![]()
Could someone make Mark 16 wakeless, not just to the player but wakeless like the Mark 18? A while back someone made the Mark 16 wakeless visually but the escorts could still see it, unlike the mark 18.My understanding is the Mark 16 was wakeless and while they never saw combat, fun to use in late war careers.
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() I have a related question. Is it possible to make torpedo wakes less visible? I mean to the enemy AI. I don't dispute that enemy escorts could sometimes see torpedo tracks, but not from a mile away, or on a dark night. Does anyone know about this? |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
|
![]()
IIRC the wakeless (invisible) torpedoes where specified by name in code.
__________________
With strength I burn... |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]() |
![]() |
![]() |
![]() |
#5 |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
|
![]()
I have made the Mk 14 and Mk 16 wakeless in game, but they seem to hear them on sonar at the last moment and can still turn away, if they're already listening for you. To help with the absurd acceleration of ships, I have also adjusted the engine power on several so they don't instantly launch to 35 knots.
On the other hand, if no one expects you, they aren't listening and won't swerve. |
![]() |
![]() |
![]() |
|
|