SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-23-12, 07:57 PM   #1
nimitz98
Sailor man
 
Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
Nimitz98's NWAC Suggestion Thread!

Post all your NWAC suggestions here, and i'll post them on the NWAC forum!
nimitz98 is offline   Reply With Quote
Old 04-11-12, 12:22 PM   #2
Ali Fish
Seaman
 
Join Date: Mar 2010
Posts: 33
Downloads: 5
Uploads: 0
Default

suggestion: create seriously dynamic audio sets for each units. as the commander (not the captain) i could/should/would be hearing whats going on over the radio chatter upon focusing around the arena. this would add a wonderfull extra vibe to whats goin on and the understandiing of whats goin on. but not just any old radio chatter to make it exciting. real chatter about weapon delivery , sensor readings. ship to ship commands. take the udio to the next level.
Ali Fish is offline   Reply With Quote
Old 04-11-12, 01:36 PM   #3
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by Ali Fish View Post
suggestion: create seriously dynamic audio sets for each units. as the commander (not the captain) i could/should/would be hearing whats going on over the radio chatter upon focusing around the arena. this would add a wonderfull extra vibe to whats goin on and the understandiing of whats goin on. but not just any old radio chatter to make it exciting. real chatter about weapon delivery , sensor readings. ship to ship commands. take the udio to the next level.
Seconding this, would be really cool. Lunar Flight has a similar layer of 'moon radio' chatter looping in the background while playing, similar to what Ali's suggesting here, and it adds a huge amount to the immersion factor.

Also a suggestion: a unit viewer (like the museum in SH4 for example) would be really useful!

Last edited by 0rpheus; 04-11-12 at 07:07 PM.
0rpheus is offline   Reply With Quote
Old 04-12-12, 12:40 AM   #4
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
Default

Can we suggest something as obvious as a 'quick mission generator'? Something like DW's quick missions would be ideal.
__________________
XanderF is offline   Reply With Quote
Old 04-12-12, 05:00 AM   #5
seaniam81
Commodore
 
Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
Default

Quote:
Originally Posted by XanderF View Post
Can we suggest something as obvious as a 'quick mission generator'? Something like DW's quick missions would be ideal.
Second
__________________
Ultima ratio regum. (The final argument of kings)
- Inscription on french cannons, on order of Louis XIV

seaniam81 is offline   Reply With Quote
Old 04-12-12, 11:17 AM   #6
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Nimitz, if you get a moment - could you ask on the NWAC forums if there's a problem with the NATO mission 'Peekaboo in the Fjords'? You start the mission with an ULA sub, but within seconds of the mission starting it gets nailed by a submarine off the starboard side with no chance of detection or evasion.

Seems a bit cheeky to not give us even a chance to save our only sub, seems even cheekier to dump an enemy sub on it in the first seconds of the mission. Wondering if this is a glitch/accidentally poor placement, and also if anyone's had any success evading torpedos!
0rpheus is offline   Reply With Quote
Old 04-15-12, 02:55 PM   #7
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by nimitz98 View Post
Post all your NWAC suggestions here, and i'll post them on the NWAC forum!
Fix the game. I cannot play more than 6 minutes before it freezes up.
Onkel Neal is offline   Reply With Quote
Old 04-19-12, 02:15 AM   #8
XanderF
Samurai Navy
 
Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
Default

One more: the game needs multi-threading.

BADLY. No, let me make that a bit clearer.

VERY BADLY.

It's not even funny how poorly coded it is. I have an Intel Core i7-2600k @ 4.5ghz, with 16gb of DDR3-2133 ram. That's about as heavy horsepower as you can easily get in a PC. And at the climax of the 'Ragnarok Armada', I have a slideshow. Literally a slideshow, actually - the game will routinely just stop updating the screen or responding to mouse input for 4 or 5 minutes at a time. Music is still playing...stuttering off and on...and the AI seems to do just fine during this time jerking its way forward towards sinking my ships. Obviously, with no mouse input, I can do nothing but watch the disaster slideshow move forward one frame at a time.

Best part? CPU utilization is 12.5%. I have an 8-core/thread processor. Exactly one of those is, thus, totally slammed to the wall by this game. One, precisely. Not a bit more.

That's right - this game doesn't even have as many as TWO threads. It is entirely single-threaded.

(Oh, and it's also consuming pretty close to 2gb of ram at that point - I don't know, though, if that's really all the game needs...or if, well, it's limited to 32-bit address space on top of everything else.)

So...yeah, this game needs to be 64-bit and multi-threaded.
__________________
XanderF is offline   Reply With Quote
Old 04-20-12, 03:29 AM   #9
Attalar
Bilge Rat
 
Join Date: Mar 2005
Posts: 1
Downloads: 4
Uploads: 0
Default

Nice game - so far. What I miss is some kind of database for the units.
If you' need information about speed, range, weapons etc. you have nothing to look for. You can only check your own units.

And I find it confusing, that (in the German version) speed is measured in km/h instead of knots. I love the metric system but not for naval speed

Greetings from Germany
__________________
---
Quae caret ora cruore nostro?
-Horaz-
Attalar is offline   Reply With Quote
Old 04-23-12, 12:25 PM   #10
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

In term of suggestions:

1. a "Save" button? We need to be able to save games, especially on larger, longer missions; and

2. being able to switch 3d to full screen view. When I have no orders to give, I am not interested in having the UI take up 1/3rd of the screen space.
__________________
Bilge_Rat is offline   Reply With Quote
Old 04-27-12, 11:29 PM   #11
Sorge
Swabbie
 
Join Date: Feb 2008
Posts: 10
Downloads: 8
Uploads: 0
Default

I've been using mid air refuel with some success lately. A few things I've noticed: the fuel state of my fighters does not seem to update until they are told to rtb or mid air refuel. I'll see it stay at some low value (e.g., 15%) for some time, then when I order them to the tanker, poof, they're at 100%. Also, if they're at bingo and i try to rebase them to a closer base, they tell me they don't have enough fuel to make it there, which makes no sense.

Another thing: if I tell a unit to use minimal ammo, I'd like that order to stick instead of having to click that button again each time I select a unit to engage.

Of course these are minor issues compared to others right now (stability, save features, etc)
Sorge is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.