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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I know RFB has not been updated in a while but could someone move the helmsman to the conning tower? drives me nuts hes in the control room.Also need a maru style rec manual fro RFB 2.0 RSRD and a 600 ft depth gauge.Would love to be able to go to order 600 feet in the Balao.
Last edited by Bubblehead1980; 04-15-12 at 09:55 AM. |
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#2 | |
Admiral
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When Optical Targeting Correction for RFB is done these issues will be addressed.
As I did for the OTC for TMO 2.5, all subs will have the "ability" to dive well below their crush limits. In other words, tell the crew to "Dive" using the "D" key, unsupervised, and you'll find out just how deep you can go (it'll be just before the no-return point!). I'll put the 450 ft dials in the S Class and Porpoise; 600 ft in the rest. The dials at the diving station and helmsman station will permit setting depth, within their specific limitations (and the subs crush depth factor). I've always had to "rework" the Recognition Manual for RSRDC. The helmsman should be no trouble to man the conning tower for all boats.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3 | |
Navy Seal
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#4 | ||
Admiral
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I gave the escorts higher detection capabilities with the OTC for the stock game. I pretty much left it alone for TMO (they come after you quick enough as it is). I'll look and see what RFB has done and make a few educated tweaks. My Tokko's Revenge optional mod (for OTC) will put hair on the Jap's chest! They can be VERY RELENTLESS in taking it to the Fleet Boat. I'll make a compatible version for RFB, and see if anyone likes it. If it's deemed really hard, then that's what I'm after! I've not looked at what RFB has done with the AI, but I will. Right now I'm adding the Radio Room to all RFB Fleet Boats, so that takes a while to do. As you pointed out, RFB's is different from stock, or TMO with it's details. I'll be keeping those changes as much as I can.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#5 | |
Navy Seal
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Thanks for improving the mod, its great, really.I have a suggestion since you agreed to move the helmsman to the conning tower for fleetboats, do it for all classes except the PORPOISE.Several books and stories etc I have read(one is Luck of The Draw by Captain Kenneth Ruiz) the crew spent more time in the control room than conning tower since the control room was inside the pressure hull and considered more stable, especially if they went deep.They usually abandoned the conning tower during depth charge attacks and fired torpedoes from the control room since the TDC was there.Sound equipment was actually mounted in the forward torpedo room.Just an FYI since it seems you guys took great pains to make the boats "real", figured it would make sense to leave the helmsman in the control room as far as the P boats go.Others, glad you are moving them. Also, any chance of getting an APR-1 so we can tell if enemy units have radar? |
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#6 | |
Admiral
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Ok, have helmsman in control room for Porpoise class. Got it.
As far as a Radar detection device, I'll have to look into it. Seems like the U-Boats had a similar device they used quite successfully. I wonder if porting over one of theirs could be made to work on the American side? Maybe, maybe not. The game hard coded files have a lot to do with what's capable to be done.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#7 | |
Navy Seal
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Thanks for being open to suggestions, if I can help by testing or anything let me know. |
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#8 |
Rear Admiral
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As a CR helmsman goes, assuming you want the steering wheel animation, you'll have to:
-Rename the Control room helsman wheel to something else. - Rename the parent crewman node to something else. - 3d modeling: Detach the steering wheel in the Conning tower. you may need to remove it completely if its not the same size as the wheel in the CR - 3D modeling: Clone the steering wheel in the control room if its a different size the the original conning tower wheel. The animation was made to work with the objects being a certain size. - Rename the wheel in the CT to the original name of the wheel that was in the CR. - Clone the helsman nodes in the CT with the original names from the CR. - Clone the helsman graph file and remove the telegraph animations, unless you don't mind him sticking his hands into a blank wall every time you order a speed change. As the APR-1 goes, It really is easy. RWR will work for the allied units. All i did was clone a naxos, make a guess as to how well it performed, made the 3d object of the naxos device invisible, and stuck it between the periscope shears so the head of the device is about even with the top of the shears. To make it an upgradeable device, you'll have to put a properly named 3d node in every conning tower model or every conning tower model that could concievably have the device. Then you have to make all the approrpiate entries in the associated UPC files. Just reverse engineer the 9D2 uboat, from the expansion. Now you may wonder about having the proper 3d model for the APR-1 showing up instead of an invisible naxos antenna. That'lll require some 3d modeling to create the device, and on some of the conning towers, you'll have to edit them as i believe some of the shears have the shape of one as decoration. |
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#9 | |
Admiral
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It's been a long time since I played the German side, but I was sure it had the radar warning sensor developed for play.
One question, where or what provides the alert that a radar warning device actually picks up a signal? Is there a message in the message box that supplies the warning? I'm figuring there is some kind of warning, and without looking into it very deeply, I'm just wondering what it is? =============== Thanks Ducimus for the rundown on the helmsman wheel placement. I was expecting it to be simular to what you stated. A "rob Peter, to pay Paul" kind of engineering.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#10 | |
The Old Man
![]() Join Date: Oct 2007
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#11 | |
Navy Seal
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yes, it should display a message in the box and perhaps have a blinking contact line(I like in RFB 2.0 that there are no sonar lines but still have map contacts when zoomed out, nice balance.A contact line for the radar warning equipment would be nice though as sometimes the text doesnt always show up in TMO and plus it will allow crew to know the bearing of radar emissions as the real APR-1 allowed.An audio warning such as a buzzer would be cool if possible as in several books it described an audio type warning when radar signals were detected.I actually looked for one back when ducimus first built it for TMO but never did find one. |
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#12 |
Navy Seal
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Capnscury, I have to retract my point about RFB escort AI being low.Having had more of a chance to play, I can say that instance of the escort ignoring me in 44 was probably just a fluke.Perhaps the seas had a little chop, may want to look into that as dont think it was enough to hinder the attack and maybe make them more aggressive if possible in the sense that they dont give up the hunt as easy but in two careers, both in 1941 and 1944, escorts are giving me a fit.Esp in 1944.Calm seas make all the difference.Lots of fun
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#13 | |
Admiral
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Ok.
Yes, calm sea's make a difference in detection for visuals and electronic sensors. Extending the time for pursuit is an easy fix.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#14 |
Navy Seal
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I like that its realistic in the sense you dont have to go 200 feet below test depth in a Gato every time you run into an escort in calm seas but that they are still tough.I was at 300 feet getting the snot knocked out of me, so I went to 350(as many boats had to do in RL) they continued to drop impressive number of charges and some were close but it wasnt like at 300 feet.I was happy as I had a tough escape and they cause some damage but it was realistic.Only thing that wouldve made it better was if they pursued me longer.
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