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#1 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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Well, I'm playing SH3 again after a long time, with GWX3.0 gold an MaGui mods... and I have a few questions, first, this situation in picture, contact is moving away and when I try to copy first bearing on a symmetrical point it does not intersect with last bearing... what does it means and what should I do?
Second question is does anybody knows some good tutorial about these tools in MaGui mode, attack disc, this second "brown" disc that has something to do with AOB,...and this third disc attached to periscope? I got this Angriffsscheibe_Handbuch_3 pdf for attack disc but it's pretty different from this one in MaGui, and off course two "main" tutorials about hydro-hunting... I need more... I'm practicing the four bearings method because I like this "mathematical" approach of aiming torpedoes and because I intend to survive the war ![]() ![]() ![]()
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Come closer... and die. |
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#2 |
The Old Man
![]() Join Date: Apr 2007
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Just two comments:
- remember your bearings are cones - resulting in unavoidable inaccurate drawings. Our SH3 map tools were not designed for this task. Still good enough for a fire solution at 'short' distances but the further you shoot the more luck you'll need. Hits over 4500 meters are possible but you'll be frustrated by the work you invest versus the score you get. - don't go for targets sailing away. ^ Get into better position or let them go. ![]()
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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One of the circular wheels you describe is probably my 3-bearing AOB calculator. If doesn't calculate speed or range. But it could help to verify the correctnes of your drawing up to this point.
The 3 bearing AOB calculator is based on my design: http://www.subsim.com/radioroom/showthread.php?t=147719 The MaGUI mod should have the explanation how to use it somewhere in the documentation files. But the above link explains it perfectly. (I hope) Align the differences between the specific bearings and read out the AOB at the first bearing. Then add the difference between bearing 1 and bearing 3 to the AOB in the window, to get the AOB at bearing 3. The shown AOB is correct insofar you adhered to the equal time-interval requirement and not turning during the procedure.
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#4 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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Ok, guys I got it, at least how AOB finder works... and how to get true course of a target with attack disc, my following question is: is it possible to get range from AOB and true course... without moving the sub? without triangulation?
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Come closer... and die. |
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#5 | |
中国水兵
![]() Join Date: Dec 2010
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![]() Quote:
![]() You have to understand what the soundman is telling you and what your drawings tell you: (1)soundman rounds the bearing: True 359.5° = 000° for the soundman and True 000.4° = 000° for the soundman. (2)The arcs in the drawings are rounded: True 359°30' arc = 000° arc in your drawing True 000°29' arc = 000° arc in your drawing etc. With these 2 facts in mind the laws of probability says you have a 0.0000000007715 % possibility to get all your 4 bearings and all 4 arc drawings at once error-free on you nautical chart ... See also http://www.subsim.com/radioroom/show...light=bearings |
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#6 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
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So I have 0.0000000007715 % chance to hit him with single torpedo
![]() @ETsd4... how did you get this 0.75 precision, and I was thinking about some "AOB+Bearing= Range" magic formula/drawing in my question... @makman94 ... I can see the mistake now... nice tutorials btw Lately I constantly have some error in projected course of a target I don't know how much but it's not bigger than 7-8 degrees (I think...) when a target approaches on it's course sonar guy doesn't reads out "constant distance" as it should... but "closing" until about 35-40 degrees on my scope, then suddenly he changes to "moving away" ![]()
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Come closer... and die. Last edited by Shkval; 03-05-12 at 07:31 AM. |
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#7 |
Hellas
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Here you are Shkval ,
you must place the red marked point to the green marked point (look at pic)...etc ![]() for the tool that pisces is talking you about ,''there really is no reason to'' use it once you ''know how'' to do your drawings on navmap . the tool is not there for ''helping you to verify the correctnes of your drawing up to this point'' , navmap drawings are as much accurate as accurate your bearing readings are . so, in case you are wondering why the tool is there then ,the answer is : alternative playing styles ...nothing more and nothing less than this,you choose what suits best for you.
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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I really should know better than to respond to this...
Quote:
You may have had multiple reasons (or playing-styles in mind) for adding my wheel to your mod, but I had my own reasons for making it in the first place. One of it was infact verifying my drawings for errors and projecting the 4th bearing.
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