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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 5
Uploads: 0
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Does anyone have a mod that enables the deck guns to destroy any ship with a single shot?
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#2 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 5
Uploads: 0
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anyone?
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#3 |
Eternal Patrol
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Not me.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 5
Uploads: 0
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I've download S3D and opened up gun_sub.sim. I don't know how to change the value of effect under the group fire, it's in hexdecimal. Editor's description about this field is "The cannon's fire effect". Maybe this field can be manipulated to make the gun more powerful.
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#5 |
Eternal Patrol
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Maybe, but someone with hex editing skills would have to help you. It's beyond me.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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I don't and not quite sure why you'd want to
![]() But hey to each his own. Best regards. Fubar2Niner |
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#7 |
Stowaway
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You need to adjust the Shells.zon file, not the gun.
Open the GUNS_SUB.sim file, find the ID for each shell used. Open the Shells.zon and use search to find the proper Node. Then play with the settings until your happily Nukeing everything in range. ![]() |
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#8 |
Navy Seal
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I just use the shell ID's from the 18-inch guns. It's not exactly Atomic Annie... but close enough.
![]() privateer's idea is actually far better, though. I found out the other day how to really up the whoopass factor of torpedoes -- it's all in the zon file. ![]()
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#9 |
Stowaway
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If you up the settings to much you'll get flying Ships and other funny crap going on.
![]() Do a search at YouTube and you'll see plenty of crazyness. ![]() |
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#10 | |
Navy Seal
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![]() Quote:
![]() ![]() I had better results with the zon file. I picked some values moderate enough to sink a ship without causing excessive cartwheeling... ![]()
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#11 | |
Swabbie
![]() Join Date: Apr 2008
Posts: 10
Downloads: 5
Uploads: 0
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![]() Quote:
How do I find the shell id. I was reading another thread about finding shell id and the person was recommending to use a hex editor to open gun_sub.sim. Do I have to open Gun_sub.sim with S3D or a hex editor? Once I do find the ID how do I edit shells.zon? |
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#12 |
Navy Seal
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I can give you a quick hint: S3D will do what you would normally do with a hex editor. Try both methods and see what works best for you.
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sent from my fingertips using a cheap keyboard Last edited by krashkart; 02-10-12 at 10:54 PM. |
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