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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Nov 2011
Posts: 185
Downloads: 30
Uploads: 0
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Moin and hello,
i´ve got a small problem with SH3. On my last trip with my IXb i had a small battle with two light cruisers. I attacked them submerged but one detected my scope and started to firing at it. The conning tower was destroyed that way. After the battle i went home and surfaced my sub - until here no problem. Then i saved the game and loaded it one day later. 5 members of the crew died instantly because the game send them to the brigde. Is there any workaround to solve this problem/bug? I play SH3 with Living Silent Hunter 5.1 and my mods are: - DX9HiResFix - LSH3_V5 - LSH3_V5.1 - LSH3_V5.1_OhneErmuedung - LSH3_V5.1_Rotating-DF-Antenna_V3 - LSH3_V5.1_ATM_Gruen - LSH3_V5.1_SLS_Specialeffekte-Gross - LSH3_V5.1_GUI_OLC - LSH3_V5.1_GUI_OLC_Typ-IX-Dials - H.SIEV16A3 Greets from Kiel, Paul Playing SHIII with Living Silent Hunter 5.1 @ 88% realismus on Intel Core2Quad 2,83Ghz, Ati 4890, 4GB Ram, Windows Vista HP 64Bit Sonar pettyofficer on S190, S196 and S183 ![]() Last edited by Paulebaer1979; 01-27-12 at 11:02 AM. |
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#2 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Hi Paul from Kiel, just around the corner,
I am not sure if that is a problem caused by SH3 or LSH. But I am confident that you will get the best support if you post your question in the LSH threat: http://www.subsim.com/radioroom/showthread.php?t=159165 Blueduck and all the others there are nice guys... |
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#3 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
Uploads: 0
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interesting, Hsie patch of the sh3.exe inlcudes a lazy WO fix, which forces him to the bridge, (stock Sh3 leaves him in quarters on surfacing), maybe it is this, that is sending the crew to the bridge?
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#4 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Yes, you are absolutely right. Normally, only 4 are sent to the bridge...
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#5 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Happened to me with GWX long time before h.sie's patch and result was the same: mass suicide of the watch crew.
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Himmel, sukeltakaa! |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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The only workaround would be to man the deckgun only before you save surfaced with destroyed conning tower.
First the game puts the crew at their stations and runs the saved damage state script after this operation - causing the dead.
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#7 |
Planesman
![]() Join Date: Nov 2011
Posts: 185
Downloads: 30
Uploads: 0
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I found a way to solve the problem:
i only save the game submerged. It´s not the best way but it works in 80%. The other 20% i´m not able to load the saved game. But i do not loose my conning tower on every patrol ![]() Greets from Northern Germany covered with fresh snow. |
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#8 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I cannot remember the details, but this is a known bug.
Basically it will consume your entire crew - it keeps sending up crew to the bridge and they die. I cannot remember the cause or the fix. Steve |
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