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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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Hi
I have the following mods: Accurate German Flags Capthelms SH5 Audio Mod IRAI_0_0_30_ByTheDarkWraith Equip_Upgrades_Fix_1_4_AFFOE_151 SteelViking's Interior Mod V1.2 FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Basemod (normal ) V2.1 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_9_0_ByTheDarkWraith OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Better Torpedo Graphics Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 A couple of these mods include new sounds that do waves and wind, but, they seem to be connected to the engine volume. If I stop the engines, then the sound of the sea, wind and wave stops. And at slow speed it's too quiet. I find this greatly detracts from the feeling of immersion in the environment. Is there a mod that works these sounds independantly of the engine rpm? It would be great if I could stop the engines during a storm and still hear the waves bashing around, and the wind whistling and flapping around. Jason
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#2 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
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Install Stormys DBSM 1.3 Basemod before Dynamic Environment SH5 Sounds V2.1 and Stormys DBSM SH5 v1.3 optional louder engine sounds after...
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#3 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
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Going on this post for inspiration and a better use of the various mods and their correct position
![]() http://www.subsim.com/radioroom/showthread.php?t=173193 ![]() |
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#4 |
Sonar Guy
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Location: Sweden / UK
Posts: 386
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Thanks! I'll give it a go!
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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#5 |
Sonar Guy
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If I put dynamic environment afer Stormy's base mod, dynamic environment overlaps many sounds including wave sounds. You sure about this...
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#6 |
Sonar Guy
![]() Join Date: Sep 2002
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Also not sure I want DBSM base - it changes too much (keyboard) and requires other mods, and for some reason and causes CTD on my set up.
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#7 |
The Old Man
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You can remove parts of the DBSM 1.3 MOD such as Key Mappings and Scripts without breaking the MOD itself.
You always have your ariginal archive download of the MOD as backup. |
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#8 | |
Serial Port Protector
Join Date: Sep 2002
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![]() Quote:
Another reason for CTD`s could be not installing the required mods infront of SDBSM. The readme can help you how to customize the keyboard and not loosing its SDBSM sound features connected to it. Creating SDBSM was much work and took much time tuning it, it would be nice if more users find some spare time to customize it for their needs. ![]()
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Stormy...... |
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#9 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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Thanks for the responses.
Stormfly, I already applied the 2GB patch. I did in fact install your DBSM base earlier and I really like the new sounds. I'll certainly give it another go. The CTD was probably because I didn't install the pre-required mods. And this is where I need some help. I found it a bit tricky to follow the notes, for example, I'm not really sure which part of the Mighty Fine Crew Mod I need, and whether the Crash Dive is required. I don't want to use the crash dive fix because sometimes when I'm on the surface, I use the depth gauge to set the depth to 8 or 9 metres, to set the decks awash. The crash dive gauge would prevent my doing that. Also, is it correct to install dynamic enviroments after the DBSM base? Won't that change the waves / wind sound? After all, that is what I was after. I really would appreciate some help with mod order. Pascal4541 pointed me to a post, but I got a thread with 51 pages - rather a lot to wade through and not really sure which one I'm looking for. If I keep the standard Sh5 keyboard, will all your sounds still work? Cheers /Jason
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#10 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
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Downloads: 434
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Hi Jason
Yes, because I could not find the correct order to install your mods example in my personal opinion: Accurate German Flags SteelViking's Interior Mod V1.2 Dynamic Environment SH5 Basemod (normal ) V2.1 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Stormys DBSM 1.3 Basemod Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix |
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#11 |
Sonar Guy
![]() Join Date: Sep 2002
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Ok, thanks. Trying it tonight. I determined to get this to work!
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#12 |
Officer
![]() Join Date: Mar 2010
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ok
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#13 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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Well, it all seems to be running ok now. Sailor Steve helped me out also, with a couple of mods that were incorrect, but the list is basically the same. I also changed the keyboard commands as Beast suggested, although I haven't done anything with Stormy's scripts yet.
At the moment it seems to be working very well, and the DBSM 1.3 sounds are just perfect! Thank you all, for your help!
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#14 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
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![]() I couldn't play SH5 without Stormy's DBSM. I've just switched the game off from a howling thunderstorm in the Atlantic, and the sound was glorious. That man deserves a medal ![]() |
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#15 | |
Crusty
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Captain AJ ![]() |
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