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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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too wonky if you ask me, even without the bugs with the position keeper.
for instance.. why can't i manually enter ranges past 1150yds on the dial? nooooo.. i have to look at a ship and pull out the stadimeter to manually set a certain range. booo! sure.. i can hit my targets in SH4, but i prefer the TDC of SH3, where the gyro and AOB is updated with the scope. much more efficient when attacking convoys. .ie calculate the AOB at 0 degrees using the map tools. set scope to 0 degrees and enter the AOB. manually enter the convoys speed.. then point at a target.. range it and fire. point at another target.. range it and fire. or just simply swivel the scope to get a 0 gyro and fire as each ship passes the scope (range doesn't matter with a 0 gyro). |
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#2 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Glad things are working out for you in SH3. I'm also glad you pointed out the problems with SH4's TDC. I had no idea just how bad it really was...
![]() *EDIT* Your not a SH3 fanboy are you?
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#3 |
Navy Seal
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Well, you can adjust ranges manually once you've entered it with the stadimeter.
Otherwise, I don't see why the complaint - how do you get the range anyway, without a stadimeter? (besides a sonar fix, but you can send that one to the TDC directly from there). Personally, I don't see a 'problem'. I prefer SHIV's TDC to SHIII's any day of the week! |
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#4 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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.ie after i plot the targets course on the map and have his speed, i set my scope to 0 degrees and input the range and AOB he would be at if he was at zero degrees. then i look at the gyro angle and adjust myscope by that amount and re-submit the range again to update my gyro to zero. then simply fire a few torps at each ship of convoy as they pass my crosshairs. range to each ship from this point on shouldn't matter much with a zero gyro. infact i used to target the first ship of each row in a convoy and have my torps hit them all at almost the exact same time in SH3 using that method. as seen here: http://jg52.com/gutted/sh3/Convoy.wmv and visualized here: http://jg52.com/gutted/sh3/Animation2.gif |
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#5 |
The Old Man
![]() Join Date: Apr 2006
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It's still possible to hit several targets simal but using a different technique. Depending on the speed of the convoy decide how many ships you can target in one "salvo." Shoot the ship furthest away 1st when it crosses the 30 degree angle, then walk up the line to the ship crossing your zero angle. I typically hit three ships on a pass with that technique. It helps to be very close to them.
Different sims. Different technique. It all works out. -Pv- |
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#6 | |
Stowaway
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#7 |
Navy Seal
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I've never had trouble attacking multiple ships, personally, the AoB is a quick adjustment, the speed stays, and the range needs a new fix anyway.
Also, mind you, I tend not to calculate solutions at all below 800m, especially when I have overlapping targets in convoys. I zero out speed and AoB, estimate a decent lead with my scope, click on the 'range' button to align the gyro angle to my scope, and fire away. In SHIII it was just a matter of aiming the scope but hey, here it sort of slows me down which is fine. I personally don't see why the TDC should be super-efficient, either. If it makes me do work, fine. Doesn't frustrate me, I think it's part of the rush to get everything right. |
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#8 | |
The Old Man
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Location: USA, Massachusetts
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This is very true. Nothing like working your ass off in a mad fury of clicks before the target steams off to a bad angle. It is quite exciting I think.
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#9 |
Weps
![]() Join Date: Nov 2004
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What are you guys crying for?..I use auto tdc and can't hit jack shi-.
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#10 |
Sonar Guy
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Location: Bucharest, Romania
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YASH4IBT! YAY! I thought this forum has been patched already! Requesting a new one STAT!
YASH4IBT=Yet Another SH4 Is Bugged Thread
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#11 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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haven't read through too many of the threads here, so if im repeating stuff.. oh well. |
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#12 |
Stowaway
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So how did they do it in reality when attacking a convoy? Fire a torpedo and then enter all the data again for the next target? That is quite inefficient in my opinion. Or was it possible to enter all the data for every tube? Does someone know of any descriptions on how the TDC really worked?
I don`t want features that were nonexistent in a real submarine, but I can't believe, that the TDC was that ineffective. |
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#13 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#14 | |
Lucky Jack
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#15 |
Officer
![]() Join Date: Sep 2005
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Agree 100% with ParaB's comment. Having the torpedo settings flip back to the default setting on you while you are in the midst of an attack run is rather annoying.
Other than that I do not have much to complain about. Worth noting that I absolutely love the "mirror image" stadimeter.
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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