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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Hi
I've been trying to get just the Stormy 1.3 DBSM sounds to work without the dive fix, and with the SH5 default keyboard layout (to start with). After installing the mod with JSGME, I replaced Stormys command.cfg ny restoring the SH5 one that was there before. The idea was to get it to work like this first, and then later alter the command.cfg to utilise the special sounds. However, I'm still struggling with the getting it to work at all. Pressing certain keys causes it to CTD (even before I change the command.cfg). After changing the commad.cfg to the SH5 layout, for example pressing "R" (surface) will cause a CTD. I've probably overlooked something, or got my mod order wrong. I've included an image of my mod list, so you can see what's been overwritten . ![]() I'd appreciate some help with this - I'm very keen to use this sound mod. Thanks Jason
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 01-21-12 at 09:51 AM. |
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...as i told allready, you have to install the required mods first, Mighty Fine Crew Mod is one of them which is much important.
...Mighty fine crew Mod coms with an optional crash dive fix, i recommend installing it (this isn`t a requirement only a recommendation) after Mighty fine crew mod following it`s documentation. With the crash dive fix enabled there are some pro`s & contras you should know: Pro`s: - Crash dive commands from surface are executed more solid. - Crash dive commands are executeable while standing on the bridge using a leveling command or dive gauge click order. Be shure you climb the ladder down fast enough after donig this, otherwise you have to hold your breath for some time ![]() Contra`s - Pre flooding (running decks a`wash) isnt possible, because a crash dive is executed instead. (in my eyes the boat dive unrealsitic fast anyways, so why the hell using deck a`wash ?) - Maybe problems using automated scripts (useable with New UI`s). These scripts using leveling commands in between while executing maneuvering commands on surface. You should also know that the Steel Viking interrior mod uses some performance / memory hungry shadows which can lead to problems using it with other performance hungry mod`s. SDBSM have an option to spare some memory by installing "remainig orig sounds converted to 22khz" mod.
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Stormy...... |
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#3 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Hi
Thanks. I had misunderstood what MFCM does. I thought it was just four diffrerent sets of optional faces and beards, but I see that there is much more to it than that. I've tested it now with the SH5 command.cfg and it works just great, but I think I need to do some manual configuration in there to get all of the sounds to work. For example, I'm not getting any repsonse for "F" (Periscope depth) but I guess I just need to edit the command and make sure it plays your sound file. Accurate German Flags MightyFine Crew Mod 1.2.1 Alt faces IRAI_0_0_30_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Grossdeutscher Rundfunk Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) Better Torpedo Graphics Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Cheers Jason [edit: made correction to mods list]
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 01-21-12 at 07:54 PM. |
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#4 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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RE
Quote:
![]() ![]() So go ahead go all out .. heres my mods list ! Accurate German Flags RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Undersea (tropical) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 MightyFine Crew Mod 1.2.1 Alt w beards German U-Boat Crew Language Pack sobers best ever fog V4 SH5 sobers no footstep sound mod sobers talking conning crew mod sobers chimney smoke V2 FX_Update_0_0_19_ByTheDarkWraith Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_Real_Navigation Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II_base v1.6 OPEN HORIZONS II_enviro v1.6 OPEN HORIZONS II_New_Ships v1.6 Kriegsmarine Grid Map for MO and TDW UIs by stoianm stoianm upgrade available mod SubFlags_0_0_8_byTheDarkWraith Loading_Screens_SH5 Anti-Lag Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Cerberus62_Ambush_of_RMS_Queen_Mary Convoy HG70 D-Day Langings SM_TASKFORCE_J WolfPack Wotan Battle of the Denmark Strait SM_CONVOY_HX229 No magic skills v1.5 MCCD compatible More_crew_commands_dialog_v1.04
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Captain AJ ![]() |
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#5 |
Black Magic
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You can have a perfectly clean HUD with my UIs mod. You can set up everything to scroll into view when you mouse into it's area. That's how I have mine setup. The only thing visible are those little alarm squares in the upper right corner
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#6 | |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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RE ..
Quote:
Thanks TDW .. I have set-up My game exactly like this .. This sure feels like Iam aboard My U-boat .. Oh By the way .. I finally figured out how to change the Ships Journal .. You have two options py. files .. , one for the path that you direct to tdwuis/mods/tdwuis/menu/scripts/options.py etc .. if only change that the game will still only show the default name etc .. I had to copy and paste that same edited file to the sub-folder of your UIs .. . In your instructions you have whoever merge thier MODS folder with your UIs . thus it creates two options.py files .. Etc .. Took me awile to figure this out .. But I fianlly got it .. ![]() I love the interface and soon Ill become an ace like you ans stoianaim and others .. Imersion level is awesome .. I wish there was more online battles so we all could be in a wolfpack and kill some ships ![]()
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Captain AJ ![]() |
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#7 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...uhm ive also taking care of this nice TDW New UI`s "scroll into view" option, (as much immersion as possible, using as much reduced menue clutter as possible) customized settings for that comms with my options file for TDW`s New UI`s, downloadable from SDBSM`s release post, maybe you need to migrate (use TDW options migrator tool) the file for the latest New UI`s version.
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Stormy...... |
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#8 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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