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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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No, correct that, I most definitely have.
The main issue I have at this point is that my sub doesn't even show up on the nav map when I start a new campaign, making it difficult to plot a course. And my nav officer has the "plot course" greyed out, so that doesn't help either. What I was trying to do was to use sober's mod list (modified slightly to leave out stuff I don't want and to make sure that my crew speaks nothing but German. Immersion, you know), but I obviously managed to mess it up somehow. My list is as follows: Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Sounds V2.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers multi color mod V2 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers NO water drops V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 SAS special abilities simplified V1 (MCCD) SH5 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_Real_Navigation German U-Boat Crew Language Pack Speech fixes and additions (german version) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Stormys DBSM SH5 v1.3 Basemod Not sure what I did wrong here (other than trying to do too much too quickly, apparently), but any help would be most appreciated. What I'm looking for in a "soup" other than simplicity is: 1) An interface as close to SHIII as possible, additional features quite welcome but not absolutely essential. 2) Good looks (environment etc.). 3) Immersion, meaning my crew can't speak anything but German (English text and tool tips is fine, although not essential as I am fluent in German), enhanced sounds etc. 4) At least halfway intelligent AI behavior and good realism if possible. What did I do wrong? I'll be eternally grateful for help here, as it is hard to play when you can't even plot a course.
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#2 |
Watch
![]() Join Date: Feb 2011
Location: Jutland, Denmark
Posts: 26
Downloads: 70
Uploads: 0
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Hi misha
With Real Navigation enabled, you can't plot a course with waypoints. If that's what you wan't, you'll have to uninstall that MOD. Happy hunting. |
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#3 | ||
The Old Man
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#4 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Thanks!
![]() Er... Yes. Perhaps next time I'll read the fine documentation that comes with the mods. ![]() But now I have another funny issue: I pulled the mods, one at a time from the last one toward the first, and reloaded them in the order indicated by you. Everything works, it would appear, but now all of my game menus (main menus) are in Spanish??? In game, the crew speaks German and the subtitles are English like before, but the main menus are in Spanish. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#5 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello ,
can you post your list in in the "your list mod out/order"? ![]() |
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#6 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Unless I'm not understanding the question, sorry ![]()
__________________
Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#7 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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UPDATE: Just to let you know that I got it fixed, which involved pulling all the mods, reinstalling, then adding the needed mods in the correct order.
Thanks again for the help and for pointing out to me that it's a good idea to actually check what a mod does before adding it ![]() I don't know why I didn't do so in that case since I usually do. I guess it was just me going "if sober has it, then I definitely need it too!" Which is not a bad guideline as far as the quality of the mod goes, but I should have checked if it did something I wanted first. My bad. Still haven't figured out what caused my game menus to go Spanish on me, though, but they're working fine now. Probably something else I wasn't paying attention to. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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RemoveLogoIntroTheDarkWraith Accurate German Flags Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 Sounds V2.1 No Damn Bubbles, No Damn Halo Mod ;<--Move to this load position Stormys DBSM SH5 v1.3 Basemod ;<-- DONT Move to this load position MightyFine Crew Mod 1.2.1 Alt faces <-- have to be before SDBSM MCCD_1.04_MFCM_1.2.1_compatible <-- have to be before SDBSM sobers green spinning thing SH5 sobers multi color mod V2 sobers see thru wake fix sobers_realistic_underwater_FX2 sobers NO water drops V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 ;<--I think this is installed by other MOD SAS special abilities simplified V1 (MCCD) SH5 FX_Update_0_0_19_ByTheDarkWraith <-- have to be before SDBSM IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_Real_Navigation ;<--If you want to Navigate setting Waypoints, Disable this. German U-Boat Crew Language Pack <-- have to be before SDBSM Speech fixes and additions (german version) <-- should also be done by SDBSM Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8
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Stormy...... |
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#9 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Thanks, Stormfly!
![]() Now my next project is to find out how to use all of the bells and whistles on DarkWraith's absolutely awesome UI mod. It's like being dropped into the driver's seat of a space shuttle without a manual, only way cooler!
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#10 | |
Black Magic
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#11 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() First of all, allow me to thank you personally for what you've done with that Uber Mod, because it is nothing short of jaw dropping. As in: My jaw literally dropped when I first fired up the sim after having installed it. ![]() As to the various controls, I'm getting there by trial and error (which is actually quite a bit of fun) and I think I have most of them down by now. Well, at least the ones that I need to do some damage to the Tommies, because I'm sure there are tons of features that I haven't even discovered yet. But I'll be sure to take you up on your kind offer when I am about to lose my mind. Thanks again! P.S.: I actually do have one very minor question: How do I call up the shipping chart?
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#12 |
Black Magic
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