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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Hi,
just a simple question: Why does the campaign end 1943 ? Did Ubisoft say anything about the reasons ? cheers, gam |
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#2 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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Their justification is that it's pointless to play any later than 1943 as it became too difficult to survive. Basically it's more pandering to the mass market casual subsim audience that doesn't exist.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#3 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
Downloads: 9
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And Ubisoft got a good reason to do that... try to evade the spikes of the escort ships at the end of the war and the ASDIC is almost unavoidable.
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#4 | |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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for sure it was hard in these late years, but it's a fact that surviving was not impossible. And as in SH3, i found it a great challenge and very exciting to try to stay alive. I enjoyed this realism much more than others going for new tonnage records. And we shouldn't forget, that we players today are fully aware of the radar threat. I think it was a bad decision. |
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#5 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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lol@shiplord
It is kind of pointless to fight after 1943, but in truth it would have been possible to do an add-on about the end of the war. But do it properly, unlike SH3 - there's lots of end war stuff that needs to be modeled, and serious advances in the simulation part would be needed to touch them.
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With strength I burn... |
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#7 | |
Eternal Patrol
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![]() Quote:
![]() True, but shouldn't that be the players choice to make? Once again they take the road of forcing you to play the way they think you should.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=189818 |
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#9 | |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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And thanks for the recommendation of OH II. I'm happy to have read about it already. |
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#10 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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To put this a bit more bluntly, the execs at Ubisoft just do not care about the simulation market and tried to push a nerfed product hoping to make up for the fact that sub sims are a niche market in the world of gaming. All they did was alienate the very community that gave them the money to develop III, 4 and 5 to begin with. |
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#11 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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You're making too many assumptions.
The execs at Ubi had nothing to do with the campaign ending in '43. The dev team decided it and for no evil reason other than to focus on the first part of the game and deliver a superior experience depicting it. We felt that 43' - '45 requires a lot of attention from us to do properly, esp. in the context of the dynamic campaign. Now you will say we have failed - maybe - but don't assume evil intentions behind it.
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With strength I burn... Last edited by elanaiba; 12-04-11 at 05:16 PM. |
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#12 |
Eternal Patrol
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Thanks, Dan. There's nothing like a word from someone who knows the whole story.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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It looks like I cannot say anything without putting my damn foot in my mouth. I think I will go back to lurking, since I am obviously not doing any good.
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#14 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Open Horizons II mod extends the campaign to May 1945 http://www.subsim.com/radioroom/showthread.php?t=189818 |
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#15 |
Ace of the deep .
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SH5 is very good at what it was intended for . That is a VII sub game with the intention of teaching something about this type of sub history to the casual gamer (10/10). As well as more modability (10/10) than most other games to cater for sub gamer that wants more than vanilla (10/10) .
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