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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Nov 2011
Location: Nottinghamshire, England
Posts: 89
Downloads: 24
Uploads: 0
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I just went back into my patrol to see if I had correctly got the game to run in 1280 x 1024 using the winxp res fix.
It worked like a charm and it looks massively better. I'm even running on win 7 which Iv read a few people have trouble getting it to work on. I also try shift + F2 for the first time and I'm even more happy. All thanks to this site. Anyway, I play around a little and then it happens, the thing that bugs me sooooooooooooooo much. I surface the boat for some fresh air. My Bootsmen who have recently taken the watchmen course run to the conning tower and scan the horizon looking for potential threats, eager to please there superior who is always there to keep an eye.... WHAT?! Where is the Oberfahnrich Z. S? Bootsman : "Well you know what he's like, he says he's allergic to salt" Arrrrrrrggggghhhhh! Do I have to tell him to get to the conning tower every time or will he get it into his thick head this isn't a holiday boat. PLEASE PLEASE PLEASE tell me there's a way to get this guy to go to the conning tower automatically without me having to drag him there everytime we surface the boat. He is a qualified watchman but he never moves. |
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#2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Not as far as I'm aware. Laziest man on board!
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#3 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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This patch cures the problem along with other bugs present in SH3 http://www.subsim.com/radioroom/showthread.php?t=174225 .
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#4 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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If you don't like or don't want to use this patch for any reason there is and a second option : http://www.subsim.com/radioroom/showthread.php?t=188931&page=2 Check post #1 of the above thread. |
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#5 |
Loader
![]() Join Date: Nov 2011
Location: Nottinghamshire, England
Posts: 89
Downloads: 24
Uploads: 0
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Thanks Von Harris.
That is a very interesting thread, The wolfpack mod looks very good indeed just what the game is lacking IMHO. Is it compatable with GWX? Heck, I think I might uninstall GWX if That mod is fully working |
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#6 |
Admiral
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it is compatible with GWX
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#7 |
Loader
![]() Join Date: Nov 2011
Location: Nottinghamshire, England
Posts: 89
Downloads: 24
Uploads: 0
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This game just gets better and better!
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#8 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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