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#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi shipmates,
Since we are now able to have a new crew model to replace the droids we still have some challenge regarding the way the engine change the watch crew clothing in bad weather. Buker ask me if the gun or flak crew could also have the rain coats on deck so that the reason i am starting this new thread. First any knowledge regarding the code line that are changing the crew model for bad weather are welcome from any fellows modder out there. I think that Stiebler or h.sie are the one that can point us out to an eventual workaround for this but i know these guys have their own hands full with their current work so nothing is on rush on our side but any help would benefit the whole community. It might be possible with code injection to force the engine to apply the same bad weather change on gun and flak crew or any additional crew on deck. So far i didn't look at it at all maybe i can found a way without coding but i would be surprise if so. Hope to have some nice discussion over that subject. Best regards Hans |
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#2 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Hi shipmates,
Anyone on this ? Anvart, privateer,DD,h.sie, Stiebler where are you guys? Best regards Hans |
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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A possible workaround if possible now that you can create your own crew models and clothing. is to make an invisible crew member (No texture) that is always standing at the gun.
Now instead of a rain-coat give him a rain-cover that goes over the gun. So in essence this is the only clothing the crew member has that has a visible texture. So hes always there but transparent, during normal weather but as soon as it rain's his clothing is switched out for the visible gun cover. Would this be possible. ![]() |
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#4 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
I am not sure i understand what you are explaining but i was thinking that since many thing are now possible with code injection we should address those rain gear and weather change via code injection. Give me a trigger link to weather change and seasons and i will give you amazing stuff like snow in winter and icy boat etc. If someone can do this it have to be h.sie or Stiebler i can't see anyone else up to this task. Waiting for any advice. Best regards Hans |
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#5 |
Admiral
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Hi Hans,
in the past I tried to solve the mentioned problem and I had a fix for that, but it had bad side-effects (some CTD) and thus I cancelled working on this, because for my personal taste it is not that important. I must admit: I have deleted the files unfortunately. By the way: I have never seen photographs of Uboat crew with a swastika on their t-shirt. Are you sure this is historically accurate? |
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#6 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Thank for peeking in and maybe we could look at another kind of approach because i am convinced we could set such a trigger in one way or another. For the swastika you saw on crew shirt the eagle patch was taken from a real t-shirt belonging to u-boat crew this t-shirt was standard issue. Best regards Hans |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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![]() Quote:
![]() from the book U-boat crew here ![]() And this one that i use to model the crew playing card. ![]() Best regards Hans |
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#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() 1. In stock Crew wear RainGear during the rain 2. You want to put a cover (Like a Large RainGear) over the Gun. So in essence a method to do this. 1. Place a New stationery crew Member right bang in the center of the Gun (Or beside if not possible due to collision detection - unless collision detection can be removed) 2. Give this crew member its own texture - 100% alpha ie transparent (So the crew member appears transparent to the player). 3. Assign it own rain gear model - The large Rain cover for the gun. (Guessing you know how to assign clothes as I don't so can't explain how to do this bit). 4. Now as long as its not raining the crew member will remain invisible but as soon as it rains the game automatically assign the rain gear to all crew members outside - and as he have assigned the large rain cover as that crew members raingear it will appear over the crew member and hence over the gun. Now since the crew member is still invisible and doesn't move the raincover will appear stationery over the Gun. This is just guesswork - but I'm sure should be possible to to. And would be a workaround if no trigger can be found. |
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#9 |
Stowaway
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All I can tell you is that the POSR stuff controls crew wearing rain gear.
But I don't know all the detail of the workings between POS and POSR nodes. I'm heavily involved in several other Games at the moment also. ![]() |
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#10 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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![]() Quote:
The way the controllers are set will make this solution not viable and way too much trouble we will find a more elegant one but thank for thinking on it. Best regards Hans |
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#11 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
I would like to see the opinion or advice from Anvart where are you mate? Best regards Hans |
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