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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2011
Posts: 26
Downloads: 19
Uploads: 0
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I've recently (about a week ago) moved up from silent hunter 4 to SH5, I've always played with map contacts on but when I switched I figured I'd make the jump to maximum realism. I also found out about real navigation and decided to give it a try.
I understand dead reckoning and I'm using Trevally's excellent script pack so I can navigate pretty well. I'm learning how to chase contacts and although I miss alot more than I used to I'm slowly getting the hang of it. But the enemy keeps sneaking up on me. By the time the deck watch tell me that they've spotted a plane I'm already getting shot in the face. Or they'll only spot a frieghter when It's approx 7km away even though by then I'd have been able to see it for ages if I was on deck. It seems like they aren't reporting contacts as well as they do with map contacts on. So I'm wondering, is this just a feature of SH 5, is it a feature of Real navigation, is it something to do with time compression (I don't go above 512x) or is it just my imagination? Also a few more questions: Can the crew still spot contacts through the periscope like in sh 4? It seems like the game doesn't always auto drop to 1x when a contacts spotted, is there away to adjust this? I'm quite happy to dig through files if someone can point me in the right direction. In SH 4 You'd get a big warning message saying plane/ship spotted, has this been removed by a mod or is it just not a thing anymore? Any other tips on how not to get snuck up on would be welcome. I'm enjoying the game though and I wanted to share one of my adventures. Last night I was sat at periscope depth in heavy fog, I had no contacts and I was getting bored so I decided to raid one of the ports on the Tyne. So I surfaced and went ahead full figuring I'd be able to get nice and close before I had to dive again...Next thing I know I've run head first into a task force. A massive boat (no idea what) appeared out of the fog about 500m away and started lobbing shells at me. I called out dive and nothing happened, then I realised I was still on deck ![]() ![]() Cheers. |
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#2 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Tell us which patch you are using, which mods you are using, which mission/campaign you are playing ... or do a search with the search-function.
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#3 | |
Navy Seal
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If you use TDWs UI mod - there is an option for at what range does your TC drops to x1 when spotting a ship.
You can also look here:- C:\Users\Owner\Documents\SH5\data\cfg\main.cfg Quote:
You can edit this with notepad. But even with these changes - if you have TC at x 512 and a plane is spotted 7km away and it is going 90km per hour - it will be ontop of you by the time everything re-acts. When im in an area where areoplanes have already been spotted - I stay at 64TC |
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#4 | |
Watch
![]() Join Date: Sep 2011
Posts: 26
Downloads: 19
Uploads: 0
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Thanks, that's exactly what I'm looking for. Good point about the high TC, I just get a bit bored waiting for contacts for hours on end. Oh and I've been running through some of your tutorials today, great work ![]() Cheers. |
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#5 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I guess there are several numbers we must "play with" My mods are patched MO antilag dynamic environment 2.1 TDW ui 680 IO strategicmap for 680 stormys sound mods tdw realnav trevallys scripts 0.6 |
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#6 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() btw Isn t that a complicated option? what about fog? day? night? ![]() Heres a complete modlist. Iwant to try TDW s fx update too .Hope it works in my soup. A CTD is an ok way to say something is wrong. Its worse with those things that make the game behave unfortunate but you don t really know what it is or if it s the mods fault at all. Magnum_Opus_v0_0_1 Enhanced FunelSmoke1.2_by HanSolo78 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke Manos Scopes-patch for 16x9 IO_StrategicMap_4_5_for_TDWv680 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_8_0_Real_Navigation Trevally Automated Scripts v0.6 Please keep me informed if you solve it Phil Last edited by Husksubsky; 10-24-11 at 08:25 PM. |
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#7 |
Ace of the deep .
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Click on my sig and check the last album
![]() My game drops to 1TC everytime . Always has , always will . |
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#8 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I saw you had IRAI and no hydrophone on surface . I m sure I was told ( it s hard to remember everything) that somewhere along TDW UI 6.50 or 6.40 even IRAI was a part of TDW UI s. Also no hydrophone on surface along with many other "no" s was obsolete with the use of realnav.Like all the "no s" (contact tail etc etc) seemed to be realnav in pieces so to speak. My main problem though is not that I don t get tc1 , but I get it to late. where do I find all your mods? (The Sober ones). I better try search for the rest but it s a big job. Whats TdW s SH5 patcher? ![]() Regards ![]() Found the patcher. I DOn t know what a stock sh5.exe actually means. I havent touched the SH5.exe, but does it mean I have to take out all mods? even do it before the game is patched to 1.2`? I just ran the patcher and it looked ok....havent tried it yet though At IRAI page TDW says leave difficulty at 1.0 ..wheres that difficulty setting? maybe thats why I get late warnings? Last edited by Husksubsky; 10-25-11 at 01:56 PM. |
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#9 |
Ace of the deep .
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I was referring to the album underneath the mods list one
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#10 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I know mate I just liked the Mods . I ll try to make my own work for now. I changed the values you reffered to. I kept tc travelmode max 512. (you had 32.. hmm) Anyway I seem to be able to exceed that value in game. Theres a button for tc1 on any message . Doesn t that momentarily change it to true? Do you change both default and the other to true? I left it since there is a button and if it says true when the button in ui says it s off maybe I actually turn it off when I try to switch it on.
I found an option where I increased tc1 on spotted contact from 8km to 11 km. ( But it has to be spotted and thats where the problem seemed to be.) crew fatigue? TDW said something about difficulty level at 1.0 cause of crew fatigue.(was it in IRAI thread?) you know about that? Also ppl have different opinions on weather to put IRAI before or TDW new uis. TDW said after in IRAI thread so I follow that . Trevally said before....He s not lightweight either. I managed to track down that SH5 patcher and made it work btw ![]() Thankful for all hints I can get but I keep searching around. Last edited by Husksubsky; 10-26-11 at 03:09 PM. |
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#11 |
Ace of the deep .
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Keep travel mode at 32 and only use it if you drop to 1TC . If you travel in travel mode then the game wont drop to 1TC when warnings appear in the message box such as near land etc .
TC1OnAnyMessageBoxText=True |
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#12 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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