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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2011
Posts: 26
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Hi folks,
I bought SH 4 ages ago and had a great time playing as the US but I never really got into U-Boats. I'm giving them another go but I've got some questions. 1. What's a safe mimimum range from hostile ships when on the surface, both at night and in the day? (i.e how close can I get without being spotted?) 2. How many Km/h is a knot? 3. Do German subs ever get active sonar or surface radar? 4. How accurate do plots have to be to make succesful attacks? I want to make the switch to no map contacts but I don't want to keep missing because I got the speed wrong by a knot. I'm Using Operation Monsun if it makes a difference (congrats to the mod authors it seems fantastic so far). Cheers for the help guys. |
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#2 |
Swabbie
![]() Join Date: Aug 2011
Location: Huddersfield, UK
Posts: 8
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To answer #2, a knot is around 1.85km/h
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Depth Charge? Is that how much it costs to run the sub under water? |
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#3 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
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For 1 :I tend to stay atleast 5 nm from any ship, day or night. Better safe than sorry with battleships :P
For 3 : Yes they do. For 4: It really depends on the range. for example at close range you can be off by 4-5 knots (close being around 500-600 yards) If your firing at the max range of your torpedo, you will need some pretty damn accurate calculations. Have fun with that. D: |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
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1 kt = 1.852 km/h
for rough estimations 1 kt=~2 km/h .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#5 |
Bilge Rat
![]() Join Date: Aug 2010
Posts: 1
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Glad to hear that OM is worth it. Downloading it now after getting so sick of being washed out in the never ending storm in SH3
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#6 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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![]() Quote:
As far as the calcs themselves, you can always calculate multiple intercept zones assuming a specific speed. Wherever the sighting is roughly determines the contact's speed. Whenever a contact is labeled as "slow" or medium" speed, I always assume the highest speed for that category in my plots, which is roughly 7 and 12 knots. Anything slower than that leaves you with time to plot a proposed intercept course and position the boat for as close an AOB 90 shot as you can get. The worst situation I have encountered doing this is a C2 poking about at 1 knot. My calculations were perfect, but I did not feel like waiting 8 hours for him to cross my T so I advanced and broke his back. As long as you have a good initial contact and make good estimates of the contact's course, you should be fine. |
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