![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
|
![]()
I have a bit of a strategy to avoid Destroyers I've been working on and I'm curious to know if it's effective at all because it effects my speed quite a bit. A few things to note.
It is possible in this game to set your own speed manually instead of just "ahead slow" "ahead standard" etc etc. The designers of this game were also kind enough to give you an rpm gauge. ![]() ![]() The top Image is the reading the gauge gives off for "all ahead slow" The bottom image is the reading the gauge gives off when a speed of 1 knot is ordered. Now in real life, this would technically make you harder to detect correct? your rpm is lower, your propellers are turning slower and you are making less noise (much less in fact, it cuts the noise you make in half if these gauges are not lying to me.) The questions is this, does the game engine work that way? Is your detectability judged by how much RPM your engines are producing? Or am I putting too much thought into it and you really can't get any quieter and stealthier than the default "ahead slow" command. In short, if you set your speed to be lower than the "ahead slow" command, are you being stealthier in a way that the game recognizes? Thanks in advanced! ![]()
__________________
![]() ![]() |
![]() |
![]() |
|
|