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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2011
Posts: 20
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In Real Navigation, so far as I can understand, the only way to know where you are is to let your navigator calculate it through celestial (if your above water, and have 30 minutes to spare) or have him do it by reckoning, if your underwater. My problem is that when I spot a ship, I seldom do have 30 minutes to spare before diving, and once under water, the dead-reckoning positions seems very uncertain, and at times, way off.
My question is if there is any other way to know your position, or if I just have to trust my navigators reckoning skills? :p Last edited by MiniSmith; 10-21-11 at 03:16 PM. |
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#2 | |
Black Magic
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#3 |
Swabbie
![]() Join Date: Jul 2011
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Hi,
as of my understanding the most important is your relative position to the enemy, it's not so important to know your 100% exact position on the map. if you have dead reckon position you have everything you need to hunt :-D 1) you have your position 2) you have your bearing *to the target* 3) math do rest |
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#4 | |
Navy Seal
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![]() Just use marker on the map and plot from there. It doesn't matter where on the map you place your marker - as above, all bearings are relative ![]() |
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#5 | |
Watch
![]() Join Date: Jan 2011
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Thanks for quick reply, all of you! |
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#6 | |
Swabbie
![]() Join Date: Jul 2011
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When you are at open sea, it doesn't matter so much. On other hand, when you are in tight harbours you still have to use your visuals while moving. Forget about GPS accuracy - it's not needed ;-) |
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#7 |
Silent Hunter
![]() Join Date: Aug 2006
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You can go into the Options editor and change the Real Navigation settings to how you want them. Instead of 30 minutes to get a celestial fix that might be 5km off you can set it to be an instant fix directly on your actual position.
Sure it might be cheating, but going full Real Nav andm as Mini found out, never ever knowing exactly where you are, can be over challenging. So adjust the options to how you want it and you'll enjoy the game a lot more I bet. ![]() If I could ever get the standimeter to work I might use less precise plots, but till that day I'm happy with my current settings. |
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#8 |
Black Magic
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#9 |
Eternal Patrol
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Real-life celestial navigation is only accurate to within a few kilometres and can't be used for harbor navigation (which requires the time-tested eyeball method) or attacking enemy ships. Dead-reckoning is also a navigation tool, not an attack tool. If you're worried about navigation while attacking a ship, you're worrying about the wrong thing.
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“Never do anything you can't take back.” —Rocky Russo |
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