![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Feb 2011
Location: Raleigh, NC
Posts: 7
Downloads: 47
Uploads: 0
|
![]()
Starting to branch out into mods.
I want to try GFO Then Websters new orders bar Then Tambors 198 mission pack Do I place them one at a time into JSGME and activate or can I place all three at the same time and activate? Thanks for the help |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
I would put them in one at a time and see that each works before putting in the next one. Don't see any problem with what you have but later on when you add others this is a good practice.
Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Feb 2011
Location: Raleigh, NC
Posts: 7
Downloads: 47
Uploads: 0
|
![]()
Thank you
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I think the initial post was misunderstood. JGSME, the program, has two columns when the program is opened. The left column displays mods that are loaded but not activated. The right column displays activated mods. You can load as many mods as you want in the left column, as none of them are activated until they are transferred to the right column. From the left column you can only activate (i.e., transfer to the right column) one mod at a time, which occurs when you move it to the right column. You cannot activate more than one at a time, unless JGSME has changed its program recently. Once a mod is in the left column, it will work unless it conflicts with another mod that has been activated (i.e. previously transferred to the left column.)
On the other hand: When deactivating mods (moving them from the left to the right column), JGSME gives you the option of deactivating them one at a time or all at once. It is recommended that if you deactivate a particular mod, you deactivate it in the order that is was activated. BTW, GFO is designed by Webster to be mod friendly. |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Feb 2011
Location: Raleigh, NC
Posts: 7
Downloads: 47
Uploads: 0
|
![]()
I have the 3 mods on the left of JSGME. I guess my poorly worded question (new to this stuff) is do I move 1 over at a time, play game to see if mod is okay, then do another etc. Over can I move all 3 over (1 one a time) then play game.
I guess the problem with this last way is that if you have a problem with a mod you would not know which one. |
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
If one mod overwrites part of another mod, the mod it overwrites will turn to a lighter shade. If not, there is not a conflict and load away. If there is a conflict, it may or may not affect the mod in a way that you notice or care about. Whether you want to check if the conflict is going to affect the game is your choice.
Last edited by I'm goin' down; 10-12-11 at 09:22 PM. |
![]() |
![]() |
![]() |
|
|