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Old 09-04-11, 10:15 AM   #1
Wolfstriked
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Default Changing the height of men....anyone know how?

Can anyone point me to what file to tweak to make the men smaller.I have changed conning deck position on the VIIb and it looks really good but the men are still slightly too large.If you look at all the videos that play in the loading screen on game startup(might be GWX only)you will notice something.....the men are all standing in conning deck and the rail is at shoulder height.Just the neck should be showing in outside view but in the game the players are larger than they should be and the rail is at armpit level.Its just a distance of say 6 to 8 inches too high but would look killer if it was reduced.And in the TypeII though the men are all over the place.The WO is shorter than normal and looks perfect while the guy standing on the opposite side of the UZO is like a foot taller.I know I will get the point said that people do vary in height but its not realistic since body shape is different at different human heights.

I have asked for many requests and no one has ever answered me....except for Magic1111.....your still my first Magic and my fave
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Old 09-04-11, 10:31 AM   #2
TheDarkWraith
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It's not a simple matter of changing a file. You have to make the crew 3D models smaller. I believe that if you change the crew 3D model you also need to revise all the animations for the crew.
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Old 09-04-11, 10:39 AM   #3
Wolfstriked
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Quote:
Originally Posted by TheDarkWraith View Post
It's not a simple matter of changing a file. You have to make the crew 3D models smaller. I believe that if you change the crew 3D model you also need to revise all the animations for the crew.
Thanks TDW.I think I know what you mean....when you change just your position on deck or in ship the players no longer turn towards you to speak. I have not moved the deck position that much so that the look will be just slightly skewed BUT the weird eyes that follow you will still follow youIts hilarious but now the WO looks at me instead of before he would trun and then give me the weird eye
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Old 09-04-11, 02:53 PM   #4
Wolfstriked
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TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
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Old 09-04-11, 03:36 PM   #5
reaper7
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Quote:
Originally Posted by Wolfstriked View Post
TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
Wait a bit, something good is coming soon
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Old 09-04-11, 03:40 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Wolfstriked View Post
TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
It never hurts to try your hand at anything. Knowledge is always gained whether you succeed or fail I'm a sponge when it comes to learning so I try my hand at anything I can The best rule in life is you never fail at something, you just find ways to not do it correctly There is only a finite number of ways you can do it incorrectly also.
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Old 09-04-11, 04:04 PM   #7
Wolfstriked
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Your right TDW and if it takes me 6 yrs then so be it!!!!!!

Reaper,do tell........its not like you'll show any pics....just what is it you mean???
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Old 09-05-11, 06:10 AM   #8
Magic1111
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Quote:
Originally Posted by Wolfstriked View Post
I have asked for many requests and no one has ever answered me....except for Magic1111.....your still my first Magic and my fave
You´re welcome mate !

But in this question I can´t help you...!

Best regards,
Magic
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Old 09-05-11, 06:18 AM   #9
urfisch
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Quote:
Originally Posted by reaper7 View Post
Wait a bit, something good is coming soon
sounds interesting!...some tools, for a better implementation of crew models and animations, perhaps?



THAT would be a real DEAL!
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Old 09-05-11, 09:14 AM   #10
Wolfstriked
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Since I have you fellas here,maybe someone can help me with this new one.I have put binos and UZO back to sway with boat.With my reduced sway of boat they are useable while being a pain in high seas.Thing is I wanna also put bino view to be restricted by the crew on deck.It looks so much more realistic when you make it so that a person or the ship blocks your view but then run into the unrealistic issue of not being able to tell the crew to move.

I have changed some settings trying to be able to take the position of the WO in the same way you can take over where the CI,NO,WO stand.Now when I Rclick on the WO it does nothing so I am getting somewhere.Would love to be able to click into every crew member on deck as that would give you ability to have a real bino "look" plus the excellent views of moving all around the deck would bring.So anyone know why the WO is not accesible?

One other thingI have made more of the dials in the boat clickable and love now to take over the CI spot.This gives me access to both depth gauges,the rudder,compass,engine,depth gauge etc.Feels really good this way and with upcoming high beauty interior mods will be the bees knees and also I love to view the dive angle up close....very immersive this way.

Whats wrong with the controlling the boat with the actual dials is that there is no officer acknowledging your commands so you only see the dials move.If we could get the CI to acknowledge then this would be even better.....anyone know if its possible?
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Old 09-05-11, 11:58 AM   #11
Anvart
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Quote:
Originally Posted by Wolfstriked View Post
TDW is it futile for me to try my hand at this?Is it changing the 3D model as simple as a few tweaks here and there or is it a very hard process where it takes weeks to learn 3D modeling etc.
It's very simple... theoretically.
Use S3D, extract character MeshAnimation as a sequence of poses (meshes)... then in 3ds Max reduce (rescale) this mesh sequence and then import rescaled sequence into MeshAnimation using S3D...
...
Quote:
Originally Posted by Wolfstriked View Post
...
The WO is shorter than normal and looks perfect while the guy standing on the opposite side of the UZO is like a foot taller...
Model of the body is the same for all sailors... and only because of the animation WO looks a little less...
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Last edited by Anvart; 09-07-11 at 01:58 PM.
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Old 09-05-11, 12:14 PM   #12
urfisch
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sounds good. it might be that "simple" to scale the animated model down. but what about adding a new crew model? how is the way this can be done?...if i have a new animated crew model, how can i add this one to the game? with all connected animations...

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Old 09-05-11, 12:31 PM   #13
Anvart
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Quote:
Originally Posted by urfisch View Post
sounds good. it might be that "simple" to scale the animated model down. but what about adding a new crew model? how is the way this can be done?...if i have a new animated crew model, how can i add this one to the game? with all connected animations...


See how it's done in the game...
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Old 09-05-11, 12:36 PM   #14
Madox58
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We covered many of the details in this thread Guys.

http://www.subsim.com/radioroom/showthread.php?t=176928
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Old 09-05-11, 02:49 PM   #15
urfisch
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so, beside not reading the whole thread again, i spoke to mchalo and he said, its quite disturbing to add new animations of crew models to the game. its a long dream from many of us, to have better crew models in the game. so what about starting such a project?!

anyone with me on this?

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