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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Sep 2011
Posts: 3
Downloads: 29
Uploads: 0
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Hi :) Couple of questions from a n00b
Hi,
Been watching the "let's play sh5" (love those youtube videos!) and I am fully enticed by SH again. I can see there are quite a few mods for the sim. No doubt there are many threads on what mods to use and which ones to avoid. Without sounding too whiney I found it a bit of a frustration navigating the downloads section for the best mods. It would be great if some of you vetrans could list say... your ten favourite mods or maybe a list of what you think are critical mods and how heavily you would rate them. Look forward to peoples recommendations ![]() Many Thanks |
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#2 |
Watch
![]() Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
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I tried TheDarkWraith's Magnum Opus and it's a nice comprehensive pack, but the tweaked AI DDs was too difficult for me.
I'm now using Obelix's AVC 2: http://174.123.69.202/~subsimc/radio...d.php?t=180415 Which I really like ![]() I added on Critical hits mods for torps and deck gun. So far it's a lot of fun... |
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#3 |
Nub
![]() Join Date: Sep 2011
Posts: 3
Downloads: 29
Uploads: 0
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Hi Cold_Gambler,
May I ask what a critical hit mod is? Does it mean that the deck gun and torps can kill with one shot if your lucky enough to get a "critical hit"? Many Thanks Last edited by Rafterman82; 09-12-11 at 11:21 AM. Reason: spelling |
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#4 |
Navy Seal
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Check Sober's mod list http://www.subsim.com/radioroom/album.php?u=223410
It also has settings for IRAI (must have) so that there is a small chance you can escape ![]() |
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#5 |
Watch
![]() Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
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Hi Rafterman,
I wouldn't say that it turns the torps or shells into one-hit wonders, but it definitely has resulted in not needing to put 3 torpedos into a merchant to be sure it's going to go down. As I understand it, it also is more realistic with respect to the extent of damage depending on where you place the shells or the torpedo. I didn't know that IRAI is adjustable... just got sick of being gang-r*ped by hunter-killer groups in 1940. Obelix's AVC is somewhat more visually appealing (at least to me), but this is very subjective of course. C_G |
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#6 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Quote:
The idea is to keep your screw rpm below 50. There are rpm gauges in the Engine Room & Conning Tower so you can see when you've achieved it. If you do, you'll be much, much harder to hear. It won't *always* save your bacon, but it's a damn sight more effective than just silent running on its own. Of course, if you're getting caught in shallow water nothing will save you.. but this might help ![]() |
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#7 |
Nub
![]() Join Date: Sep 2011
Posts: 3
Downloads: 29
Uploads: 0
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Thanks for the tips gents! I really appreciate it
![]() When you mention IRAI what does it entail to allow you to escape the clutches of the enemy with more ease? I've not met anything other than merchants so far as when I got going yesterday the game crashed just as I entered Kiele ![]() Also I copied the anti lag mod to my base install of SH5 and the framerate when through the roof....totally different game now it runs this smooth. My jaw literally dropped ![]() |
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#8 | |
Watch
![]() Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
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Speaking of DDs dogging me. I've noticed several times that I'll get a DD "tagging along"- not close to me (more like 8-10km away), and try as I might to get away he'll follow me even hundreds of kilometers on the main map! I can change direction and he'll just adjust, every time I'll stop he'll engage in a circular search pattern 8 km away; if I go north he'll just move the search pattern north by the same increment of my movement... it seems like a bug to me. I've decided to sink him tonight after dragging him all the way up off the north west coast of Ireland... |
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#9 | |
Navy Seal
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#10 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Ah, knew it was a bug, didn't realise Save/Load would fix it. Nice one T! |
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#11 |
Watch
![]() Join Date: Aug 2011
Posts: 30
Downloads: 2
Uploads: 0
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Save and re-load, eh?
You've just saved some Royal Navy men a bath in the cold North Atlantic! Thanks, C_G |
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