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Old 12-02-05, 09:54 AM   #1
Twitchy
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Default Dangerous Waters=Insane?

I was reading a review for Dangerous Waters recently and I noticed that they mentioned that DW is so difficult that "if SH3 made your head spin, Dangerous Waters will tear it right off". HOLy SH*T!

Please tell me there isn't a more insane subsim out there than SH3
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Old 12-02-05, 10:03 AM   #2
Dowly
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Well, the makers of DW make radar and sonar things for navy, so you can imagine how realistic it is.

I played it when it was released and trust me, there´s 1000 little buttons, which you can press.

Oh and dont forget the cool missions! You can launch a navy seals to carry out some blackops from your sub, they get a rubberboat and go. That was awesome!

For me the game was alittle too "Sim". But still it was a neat game!
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Old 12-02-05, 11:24 AM   #3
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Yeah, it does have a steep learning curve, but when you learn how to play it is awesome. Knowing "something" is out there, but not sure what or where really adds to the immersion. I've been playing the series since 688i Hunter/Killer. Sub Command was kill in that you got the addition of Seawolf and Akula submarines. I was thrilled to be able to play as an Akula. There are no more tonnage wars. No more depth charges - if a DD detects you he can launch a helo and have him kill you are he can launch a torpedo and kill you that way. No more popping the scope up and setting the torpedo for 1m under the keel. :rotfl:
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Old 12-02-05, 02:07 PM   #4
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Quote:
Please tell me there isn't a more insane subsim out there than SH3
yup, there is
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Old 12-02-05, 02:13 PM   #5
gouldjg
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I loved sub command and am eagerly awaiting seeing DW in shops near me.

The thing is I have to learn it all again and man that is one steep earning curve.

I could never grasp tma so alway left that auto but everything else was better manual.

Does anyone know if there are any big mods for this game. I remember in sub command you could pilot any sub with one of the mods.
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Old 12-02-05, 02:54 PM   #6
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I'm really looking forward to getting at it as well. I think the game should be marvelous.

For those used to 'old school' machinery simulators - sure, it'll seem daunting and uber-technical. But seeing how I come from the modern flight sim "school" myself, the prospect of messing with radars, sensors and tricky weapons makes my hands itch
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Old 12-02-05, 06:25 PM   #7
Excalibur Bane
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I tried it for about half an hour, learning curve is way too steep. But then, the game isn't designed to attract new people to a very niche market.

It might be great for a training simulator for the Navy but it makes a really bad game. Not really much fun to be had there.
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Old 12-02-05, 06:48 PM   #8
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wait wait... the cats that made 688 made DW? IM SOLD, when will it be in stores in America?
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Old 12-02-05, 07:07 PM   #9
Syxx_Killer
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Quote:
Originally Posted by JohnnyPotPie
wait wait... the cats that made 688 made DW? IM SOLD, when will it be in stores in America?
It was released November 22. They also made Sub Command. Those who played Sub Command will feel right at home here with the subs. The frigate and aircraft make really cool additions.

Funny thing is, with this game, I can do manual TMA, but when it comes to manual targeting with SH3 I'm sunk.
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Old 12-02-05, 07:08 PM   #10
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Quote:
Originally Posted by Excalibur Bane
It might be great for a training simulator for the Navy but it makes a really bad game. Not really much fun to be had there.
Aw come on, that's a terrible thing to say.

To each his own - you have to realize there's more in subsims for some people than shooting things out of the water every minute.

It's the same argument as often made against modern flight sims - too much learning, too many electronics, not enough guts and glory. But for some of us button-pushers and switchboard-freaks, they're really where all the fun is at, cause no old WWII bucket-o-bolts will give us enough to keep our hands busy.
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Old 12-02-05, 08:49 PM   #11
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The learning curve is blown outta proportion here guys, if you follow the included training videos and read the manual you'll be just fine. On the subject of gameplay, this is a thinking man's sim much like SH3 is. However whole different layers are added to play by the excellent multplayer-multistation platforms in game among other things.

Even then you can set some of the stations to be played by the computer if you find them a bit overwhelming at first. (this is a highly scalable sim)
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Old 12-02-05, 09:12 PM   #12
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I was uninstalling the demo less than 10mins after I installed it

I surfaced the sub and died, so i tried the helo but crashed it into the sea
The biggest reason I didn't like it though was I expected it to be a lot like SH3, with nice looking water and such, but it was more like Enigma (which was also uninstalled promptly)

SH3 has just set to high a standard of gameplay and atmosphere that no one else can come close to
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Old 12-02-05, 09:36 PM   #13
Lane
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I have DW, a great sim . Read all about in the DW forums
New Patch soon to be released
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Old 12-02-05, 09:52 PM   #14
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@Kalach : Well, without arguing SH3 has nicer Graphics then DW. BUT DW has a lot of atmosphere when you get into the game. And its a different style of game. Its not about sinking as many Freighters as possible, now its time for submarine hunt on all the possible levels of sub vs sub, ffg vs sub and airborne vs sub and a wild mix inbetween. Chasing one or two Akulas with a combination of 688, FFG and Helo (or MPA) is atmosphere.

And yes it has a steep learning curve but its doable once immerse yourself into the manual and look around for the freely available resources for help.
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Old 12-02-05, 10:06 PM   #15
Kiwi Zero Six
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It's not a hard game.

Or perhaps SH3ers are just unintelligent? :hmm:


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