![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
Downloads: 0
Uploads: 0
|
![]()
I was reading a review for Dangerous Waters recently and I noticed that they mentioned that DW is so difficult that "if SH3 made your head spin, Dangerous Waters will tear it right off". HOLy SH*T!
Please tell me there isn't a more insane subsim out there than SH3 |
![]() |
![]() |
![]() |
#2 |
Lucky Jack
![]() |
![]()
Well, the makers of DW make radar and sonar things for navy, so you can imagine how realistic it is.
![]() I played it when it was released and trust me, there´s 1000 little buttons, which you can press. Oh and dont forget the cool missions! You can launch a navy seals to carry out some blackops from your sub, they get a rubberboat and go. That was awesome! For me the game was alittle too "Sim". But still it was a neat game! |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]()
Yeah, it does have a steep learning curve, but when you learn how to play it is awesome. Knowing "something" is out there, but not sure what or where really adds to the immersion. I've been playing the series since 688i Hunter/Killer. Sub Command was kill in that you got the addition of Seawolf and Akula submarines. I was thrilled to be able to play as an Akula. There are no more tonnage wars. No more depth charges - if a DD detects you he can launch a helo and have him kill you are he can launch a torpedo and kill you that way. No more popping the scope up and setting the torpedo for 1m under the keel. :rotfl:
|
![]() |
![]() |
![]() |
#4 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
|
![]()
I loved sub command and am eagerly awaiting seeing DW in shops near me.
The thing is I have to learn it all again and man that is one steep earning curve. I could never grasp tma so alway left that auto but everything else was better manual. Does anyone know if there are any big mods for this game. I remember in sub command you could pilot any sub with one of the mods.
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() |
![]()
I'm really looking forward to getting at it as well. I think the game should be marvelous.
For those used to 'old school' machinery simulators - sure, it'll seem daunting and uber-technical. But seeing how I come from the modern flight sim "school" myself, the prospect of messing with radars, sensors and tricky weapons makes my hands itch ![]() |
![]() |
![]() |
![]() |
#7 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
Uploads: 0
|
![]()
I tried it for about half an hour, learning curve is way too steep. But then, the game isn't designed to attract new people to a very niche market.
It might be great for a training simulator for the Navy but it makes a really bad game. Not really much fun to be had there. ![]()
__________________
Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
![]() |
![]() |
![]() |
#8 |
Loader
![]() Join Date: May 2005
Posts: 89
Downloads: 3
Uploads: 0
|
![]()
wait wait... the cats that made 688 made DW? IM SOLD, when will it be in stores in America?
__________________
be more aggressive ![]() |
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
Funny thing is, with this game, I can do manual TMA, but when it comes to manual targeting with SH3 I'm sunk. ![]() |
|
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() |
![]() Quote:
To each his own - you have to realize there's more in subsims for some people than shooting things out of the water every minute. It's the same argument as often made against modern flight sims - too much learning, too many electronics, not enough guts and glory. But for some of us button-pushers and switchboard-freaks, they're really where all the fun is at, cause no old WWII bucket-o-bolts will give us enough to keep our hands busy. ![]() |
|
![]() |
![]() |
![]() |
#11 |
Ensign
![]() Join Date: May 2004
Location: Ontario, Canada
Posts: 224
Downloads: 7
Uploads: 0
|
![]()
The learning curve is blown outta proportion here guys, if you follow the included training videos and read the manual you'll be just fine. On the subject of gameplay, this is a thinking man's sim much like SH3 is. However whole different layers are added to play by the excellent multplayer-multistation platforms in game among other things.
Even then you can set some of the stations to be played by the computer if you find them a bit overwhelming at first. (this is a highly scalable sim) |
![]() |
![]() |
![]() |
#12 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
|
![]()
I was uninstalling the demo less than 10mins after I installed it
![]() I surfaced the sub and died, so i tried the helo but crashed it into the sea ![]() The biggest reason I didn't like it though was I expected it to be a lot like SH3, with nice looking water and such, but it was more like Enigma ![]() SH3 has just set to high a standard of gameplay and atmosphere that no one else can come close to ![]() |
![]() |
![]() |
![]() |
#13 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
|
![]()
I have DW, a great sim . Read all about in the DW forums
![]() New Patch soon to be released ![]() Lane ![]() |
![]() |
![]() |
![]() |
#14 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
@Kalach : Well, without arguing SH3 has nicer Graphics then DW. BUT DW has a lot of atmosphere when you get into the game. And its a different style of game. Its not about sinking as many Freighters as possible, now its time for submarine hunt on all the possible levels of sub vs sub, ffg vs sub and airborne vs sub and a wild mix inbetween. Chasing one or two Akulas with a combination of 688, FFG and Helo (or MPA) is atmosphere.
And yes it has a steep learning curve but its doable once immerse yourself into the manual and look around for the freely available resources for help. |
![]() |
![]() |
![]() |
#15 |
Bosun
![]() Join Date: Jan 2005
Location: New Zealand
Posts: 61
Downloads: 1
Uploads: 0
|
![]()
It's not a hard game.
Or perhaps SH3ers are just unintelligent? :hmm: ![]() |
![]() |
![]() |
![]() |
|
|