![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Hi again..
After playing with OLC:s Ubermod + his new GUI in SHIII I am curious on how to get the rough sonar contact lines back BUt still have the No Map Contacts still ticked using SHIV. I love plotting the targets myself and OLC:s solution is a very good way to present the situation to the CO. Feels like a simple task (eventually ![]() /OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]()
I'm not postive, but I believe they are controlled by the dashline.dds and contline.dds. I know the control the "tails" on the map contacts but I'm not sure if the control the hydro bearing line or not.
|
![]() |
![]() |
![]() |
#3 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]()
Thanks.
![]() Now a stupid question; Where do I find those files? Cfg. or ![]() Cheers /OB
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
Data/Menu/GUI
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
|
![]() ![]()
__________________
![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
what exactly do i need to do to bring back the sonar lines while playing with no map updates?
im running TMO for what its worth. |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
The contact lines will not appear if you turn off map contacts.
You can replace the graphics for the contacts, and still have those lines. You will need to go into SH4\Data\Sea\ folder. Each ship in the game will have a directory. For example, if there is a <Blah> ship in the game, there will be a <Blah> folder. Go into the folder. Find the <Blah>_shp.dds file. Replace this (it's the black dot) with a blank graphic. You will also need to modify the non-player subs in SH4\Data\Submarine\ and the airplanes in SH4\Data\Air\ (or not. TMO already has those blanked.) Next, you will need to blank out the graphics in SH4\Data\Menu\Gui\Units\ that show the square or triangle or circle for ships or planes or subs. Check the lines in SH4\Data\Menu\Gui\ContLine.dds and DashLine.dds to make sure you've got good lines to use. Run the game with map contacts turned on. The game will display the graphics, except they will be blank, so you won't see them. The sonar contact lines will show up.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
after a few more forum searches i found the show air contacts mod does the same thing.
nice ![]() |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
Mostly. That one seems to also show the air contacts.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
im ok with that. my next mission is to find someway of modding the sonar lines so they dont show exact range to targets.
![]() |
![]() |
![]() |
![]() |
|
|