![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Good day chaps,
After doing a search in the mods section (and there are a few that interest me already) I was hoping you could recommend or direct me to any of the more popular mods that do the following - - improve ship smoke,especially when being hit by a torpedo - improve the overall burning effects,especially concerning oil tankers - moon mod.I already use AIL's moon mod which is perfectly acceptable I was just curious if there were any others out there that may be even better? - is there a mod that gives us back the translucency of the surface of the sea when submerged,like we got back in the stock game.What GWX3 did was make underwater pitch black and remove the 'watery' look from the surface.This is only a minor gripe though,I could never return back to the stock game. - a more realistic torpedo 'impact' sound,instead of the unusual clatter of cutlery? that we got with GWX3. Thats all for now.Could I finally just say,I would rather not hear from anyone that replies with comments like "have you even LOOKED through the downloads section?,man you are lazy!" ,yes I have,and this is a perfectly legitimate request.I would also like to keep this thread open in case I can think of any more as and when I decide I want them implemented in my game. Many thanks ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#2 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
|
![]()
Hi Paul,
I uploaded 4 mods for you which could fit into your "wishlist"... http://www.mediafire.com/danasan best regards |
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]() Quote:
![]() I already have the torpedo damage final and the real depth charge mod,which I havent installed (wil wait until I return back to base from my current patrol).Does the real depth charge mod only affect the sound of a DC from inside the UBoat and not sounds of an actual detonating torpedo? The torpedo explosion mod looks interesting. Thanks again.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 07-16-11 at 07:54 AM. |
|
![]() |
![]() |
![]() |
#4 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
|
![]()
I did not use it with GWX so far, so I am not sure about an issue here. The rest should work fine.
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Ok.Thanks anyway.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#6 |
Chief of the Boat
|
![]()
I fixed the torpedo explosion many moons ago....files got mistakenly assigned in the rush to release the final product:
http://www.gamefront.com/files/15928...o_explosion_7z |
![]() |
![]() |
![]() |
|
|