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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Hey guys,
still collecting stuff for my planned indie sim. Concerning sonar modelling I found a lot of information on the web (for example the Harpoon 3 sonar model) apart one thing: How long does it take to identify (classification) a contact (different phases like sub or surface to the point where a contact is classified with a high degree of probability). If anybody has resources or ideas how to model this rougly(algorithm correlated to signal strength/time and other parameters, I'd be happy. The AI classification in Dangerous Waters seems not to be very realistic, so I'd not like to use that approach. |
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#2 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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Read:
http://www.fas.org/man/dod-101/navy/...P/snr_prop.htm It provides a good basic overview of sonar modeling. What you're interested in more or less is the figure of merit. This gives the probability of detecting the contact 50% of the time. Classification is a bit tricky since it will depend on the contact and the environment. The best way to model whether or not an AI has successfully classified a target would probably be to figure out the FOM of a few sources on the target and then say that the AI has successfully classified the target if X number of sources have a high enough FOM. |
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