SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > General Topics
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-14-11, 03:31 PM   #1
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default What if there was a submarine MMOPG?

What if there was a submarine MMOPG? What would it look like? How would the players interact? Is is plausible?

I'm thinking that it would be a fun game to play, but would be slow paced (absolutely a game that is played semi-afk). It wouldn't be fun without sub-on-sub combat, so that would make modern subsims a must.... probably 1980s cold war. The environment would have to be small enough that it was possible to run into another sub more than once in a blue moon... like the mediterranean... there would need to be at least three or four different sides/factions to facilitate combat (and chances that an enemy is encountered). Control points would need to be placed in order to incentivize combat. The control point can be a port, coast, or strategic waterway. Control could be achieved by moving a SAG, ESG, CVBG, convoy, etc to that point to achieve control. One side would need to move their surface group from its port to the control point to capture it.

The submarine combat is geared around leaving your port and moving as a player wishes in the waterspace. He/she can choose to play free style hunter/killer, or escort, or survellience, sneek into enemy waters or guard friendly territory. The world would persist and players would log on and off as they please. Once a player logs on they start in the same coordinates that they logged off. When they log off, the ship stops, then a 45 minute timer will keep the ship in the game (as a potential target) before it is removed from the gamespace... this would keep players from cheating by logging off before being hit by a torpedo... or attacked after spotted. For a change a player can also pilot ships, and aircraft (probably will need up to 3 characters per account... one for surface, one for sub, and one for aircraft.

Advancement is achieved by earning points and spending points on upgrades, better ship classess, upgraded weapons, sensors, or crews. Points are earned with kills and with achieving control points. These control points can be upgraded as well with defenses (minefields, SAM sites, etc) by first upgrading a convoy and then escorting the convoy from a port to a control point. Points could also be earned by survellience (ie persisting in an enemy territory without being detected) or trailing (ie having an enemy detected for an alotted amount of time).

Obviously there are a ton of ways this could be detailed. It would probably take a big commitment from a game developer to run the servers... and a small subscription fee... I definately would play it.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man

Last edited by LoBlo; 08-14-11 at 03:52 PM.
LoBlo is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.